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Seeing as your life quite properly consists of watching long-form video interviews with occasional interruptions to touch grass in the form of Amiga Monkey Island playthroughs you’ll be only too happy to learn that Steve Purcell was the latest guest on Pencil to Pencil, a web series in which comic artists interview comic artists.

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Purcell can trace a decent line and all, but personally I’m awaiting an interview with the visionary behind MojoComics himself, Gabez. Maybe they don’t want to frontload the obvious guests.

Special thanks to Jake for taking time out of not inviting us to Skunkape events to give us a heads up on this one.
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For PC and Xbox, that is. Despite speculation that this could be a Microsoft exclusive, a Playstation version is promised for Spring 2025. Celebrate the release date announcement with this new trailer:

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Source: Bethesda Softworks

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And The Devil’s Playhouse keeps on rolling, this time with some updates to Benzo’s Quick & Easy software. Specifically, Telltale Explorer, Music Extractor and Speech Extractor.

Putting on his patented Mojo Cynic hat, the post caps off with, “This is a slightly bittersweet update as Devil’s Playhouse will probably be the last game ever released using the old Telltale engine.” I mean, OK, that is probably true, but one can always hope that more is on the horizon.

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McConnell Whoops It Up

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Another day, another Albu chat, this time with Peter McConnell which, let’s be honest, can’t be a bad thing. And at two hours, it’s not a wild investment of time either. Check it out…

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19 Aug, 2024 in M by Rémi
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… we have the choice to cry into the pillow over getting old or celebrate a stellar game. And, since we finished the former, you can now reap the benefits from the latter: Enjoy yourself with these newly unearthed 2009 SCUMM Bar reviews of Tales of Monkey Island.

OK, so not the grandest of gestures, but we probably will do more, maybe. Because the game truly deserves it. Check out the Mojo review, too.

Fifteen years, seriously…

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Last month saw another welcome entry in the “Lucasfilm Games Rewind” series over in the blog section of Lucasfilm.com, this one being a tribute to Loom.

It’s indeed a nice little writeup on the 1990 classic, but the irony of its devout tone might be a bit too rich for some to digest, considering that Lucasfilm only offers the VGA version of the game - drastically re-written compared to the EGA original, the artwork for which is a high water mark of the 16 color era - through Steam and GOG. It also happens to be a version of the game loathed by creator Brian Moriarty, who is solicitously quoted throughout the piece.

But some things in life just must be accepted, and we should all humble ourselves to the reality that this issue is literally impossible to address.

Source: Lucasfilm.com

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Release day has come and gone, and whether you binged your way through Sam & Max: The Devil’s Playhouse: Remastered or you’re making a point of savoring it (or you’re merely employed), the game is pretty much the only purpose your life serves at the moment. And rightly so.

While Remi’s review is really the only one you need to consider, I guess we should point out that critics everywhere are taking the necessary steps to not make fools of themselves by aggressively loving the game. Meanwhile, Skunkape has published its traditional Steam post that goes deep into exactly what they changed in their fastidious remastering efforts. Some of it May Surprise You. Cover-up image

Additionally, they assure that the usual sack of archival content, along with the soundtrack release you’ve all been awaiting since, oh, let’s say 2010, is forthcoming. Where the former is concerned, followers of Skunkape’s social media presence have already gotten a taste, and quite the nourishing one at that for proper connoisseurs of vintage web announcement ephemera:

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Speaking of social media, I was happy to see that Chuck Jordan, whose last big contribution (his greatest to adventure games, if I might suggest?) at Telltale was The Devil's Playhouse, registered his thoughts for the occasion:

The three-years-in-the-making revamp of Telltale’s masterpiece is what is termed in esoteric Mixnmojo parlance A Big Deal, and we can naturally be expected to keep squeezing juice out of it for weeks years an appropriate and judicious length of time to come. So get ready to relish every second of it.

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Scabb Island Beach by Day

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Ever wondered what the Scabb Island beach would look like during daytime? Wonder no more: The (questionably named) Booty Boutique has you covered with this serene video and original music.

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15 Aug, 2024 in M by Rémi
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They said it couldn’t be done and they were mostly right. But, this one time, you get a review on time: Sam & Max: The Devil’s Playhouse Remastered, right here, right now.

Do we like the game? We do! And so will you, because you presumably don’t suck. Go read, just to whet your appetite.

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A New Screenshot Gallery, Previewed

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Yet another MojoDB preview, only for our privileged readers. This time, An overhauled screenshot database that combines images from throughout the Mojo Network.

08 Aug, 2024 in M by Rémi
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Got your plans set for the weekend? Cancel them, as your next few days will be spent traversing Mojo’s recently resurfaced podcast archive. Forty-two nuggets of gold from 2008 through 2019.

If you follow MojoCast in your favorite podcast software, you already have the updated feed, including a dozen episodes that were, until now, lost to time. And you can, of course, find the podcast on Apple Podcasts, Podcast Index, through RSS, and so on. It’s even on YouTube if that’s your jam.

As for new podcasts? You got 20-odd hours to go through as it is, stop bothering me until you’ve listened to them all. >:

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