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Update (October 8, 2013) - It's official. Telltale has confirmed that the first episode of The Wolf Among Us will release for PC, Mac, and Xbox Live Arcade on October 11, 2013. North American and European release dates for PlayStation Network will be released within the next few days.

The Wolf Among Us Episode 1 product page on Xbox Live Arcade lists a release date of October 11.

The Xbox Live Arcade Marketplace has been shown to be a source of accidentally released, yet reliable, information in the past since the information is supplied straight from the publisher (Poker Night 2 was confirmed to be in development through XBLA).

So, chances are very high that the first episode of The Wolf Among Us will indeed be coming for Xbox Live Arcade this Friday (and to other platforms within a week of that, if the release dates of The Walking Dead are anything to go by).

Update: Green Man Gaming listed the PC version with a release date of the 11th of October as well.

Also, IGN's Up At Noon has an interview regarding The Wolf Among Us and The Walking Dead Season Two, including footage of The Wolf Among Us in action.

Also, while on the subject of The Walking Dead Season Two, Telltale's PR person Laura Perusco confirmed that some time after the premiere of the first episode, Telltale is going to go ahead with their plan to have multiple seasons run concurrently by having The Walking Dead Season Two premiere while The Wolf Among Us season is still running.

Source: XBLA Marketplace

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The Wolf Among Us, Telltale's five part episodic series based on Bill Willingham's Fables, is now available to pre-order on Steam and at Telltale's revamped online store.

Adding to the good news is that the collector's discs have returned. If you pre-order it from Telltale's site you will be eligible to receive a DVD containing the entire season plus some extras after the season has completed, for just the cost of shipping.

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Telltale Games is continuing their goal to port the engine that runs all their games, the LUA based Telltale Tool, to every platform as is possible.

The first season of The Walking Dead (including the 400 Days DLC) is now available for PlayStation Vita. It's also coming to Ouya this Winter.

The Walking Dead Season Two, which will be penned by lead writer Nick Breckon, is also coming to Ouya, as well as PlayStation 4.

The Wolf Among Us, Telltale's episodic series based on Bill Willingham's Fables comics, will begin it's season in the Autumn for PC, Mac, XBLA, and PSN. If you were lucky enough to get tickets before they sold out, Telltale will have the first episode, Faith, playable at their booth at PAX Prime this weekend.

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There are a whole heap of new previews appearing on the internet for Telltale's upcoming episodic game based on Bill Willingham's Fables comics, The Wolf Among Us. The previews come from Destructoid, Game Informer, IGN, Shack News, Polygon, The Verge, and Joystiq.

Each of these suggests that The Wolf Among Us: Episode 1: Faith has been delayed from Summer 2013 to Autumn 2013 (specifically some time between late September 2013 or October 2013).

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Telltale's just released their first trailer for the upcoming The Wolf Among Us. The first episode, Faith, is "premiering soon".

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Telltale's gone to Vine again, where they did their first reveal of The Walking Dead: 400 Days, this time promoting their Fables game, The Wolf Among Us. Check out the first Vine promotion here. If the length of time between Vine promotion to release of 400 Days is anything to go by, it shouldn't be much longer before we see the release of the first episode of The Wolf Among Us.

Xbox 360 owners can now use The Walking Dead skins in Minecraft as part of skin pack #5. Choose from Lee, Kenny, Molly, Omid, Christa, or a walker (both male and female models).

There's a kickstarter up for an atmospheric point and click adventure called Alum, which is a LucasArts and Sierra style adventure. They are over half way to their goal (of only $10,000), with 6 days left to go.

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Well, on PSN in North America. Here's the complete list of release dates by platform:

  • Tuesday, July 2nd – PlayStation Network(SCEA, North America)
  • Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store, Worldwide)
  • Friday, July 5th – Xbox Live (Worldwide)
  • Wednesday, July 10th – PlayStation Network (SCEE, Europe)
  • Thursday, July 11th – iOS App Store (Worldwide)

Here's the launch trailer. Oh, wait, we don't have any age gates implemented so we can't embed it directly. Feel free to check it out over on Youtube, though...

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400 Days will be released next month on Xbox 360, PS3, iOS, and PC. In the meantime, Telltale has made available a new episode of their web series Playing Dead where A.J. LoCascio talks with developers Sean Ainsworth and Harrison Pink about the DLC.

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The meaning behind Telltale's short Vine teasers has been revealed: it's the extra content between The Walking Dead Seasons One and Two that has been teased since February.

400 Days is Telltale's first foray into DLC (not including the original The Walking Dead episodes themselves, which were marked as DLC out of necessity on XBLA). The 400 Days downloadable content is for The Walking Dead Season One, and is one episode containing five all new stories to play through. It is scheduled to be released this summer.

A bundle for PS Vita has also been announced. The bundle will include the original 5 episodes and 400 Days for the PlayStation Vita, and is scheduled to be released this August.

IGN has posted a trailer for the 400 Days DLC, which is embedded below:

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The Humble Weekly Sale this week is a Telltale Bundle. Pay what you want and get Back to the Future: The Game, Hector: Badge of Carnage, Poker Night 1, Puzzle Agent 1, Sam & Max: The Devil's Playhouse, and Wallace & Gromit's Grand Adventures. The games are all on PC and Mac (except for Wallace & Gromit which is PC only) for Steam and DRM-free (except, strangely Hector episode 2 (and only episode 2) for Mac, which is Steam only). You'll also get downloadable soundtracks for Hector and Puzzle Agent.

If you pay more than the average (currently less than $5 USD), you'll also get The Walking Dead for Steam.

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Update: May 19: I originally linked to the wrong part of the interview. Thanks to Vainamoinen on the Telltale forums for pointing out my mistake.

Remember the strange time towards the end of the run of Wallace & Gromit's Grand Adventures where Telltale started releasing Tales of Monkey Island before the former had even finished? According to an interview with Telltale's Ken Bruner over at Rock, Paper, Shotgun, that won't be such a strange situation anymore.

Telltale is planning on releasing multiple seasons at the same time, provided that the release of The Wolf Among Us goes smoothly. They want to make sure that this release doesn't have the save bugs and other major problems that The Walking Dead had. If the release goes according to plan, they plan to release another season concurrently at some point after The Wolf Among Us launch. This seems to be a result of the expansion Telltale just recently underwent. Exactly which games will be the first to recieve this treatment is unknown at this point. Could it be the end of The Wolf Among Us and The Walking Dead Season Two (similar to the aforementioned Tales situation)? Could it be a completely unannounced season? Or perhaps the bonus that's supposed to take place in The Walking Dead universe to ease the wait between seasons? It's anyone's guess at this point, but I think I speak for all of Mixnmojo in hoping that it is Sam & Max Season Four (since Tales of Monkey Island Season Two seems pretty unlikely after the Disney buyout of Lucasfilm).

There's some other interesting tidbits to be found in the second part of the interview, such as the talk of the Pilot Program. Apparently, it's still alive and well. And, pieces of the ideas appear in the games that have been released. It was previously thought to only be Telltale's spring board for testing new, quirky ideas as one episode releases to minimize risk (an idea that brought us the Puzzle Agent and Poker Night games). However, it's now been revealed that it is the name for their prototyping sessions, and that portions of these prototypes have wound up in released games. One of the most interesting things revealed is that The Walking Dead actually started out as Telltale's Pilot Program zombie prototype.

One of the factoids that is of the most importance to Mojo is the bit in the first part of the interview where Kevin Bruner talks more about how The Wolf Among Us is going to play, how different it is from The Walking Dead, and how many traditional adventure game elements are going to be in it (hint: not much, although there are going to be detective elements that are said to be as mentally challenging as traditional adventure puzzles).

Source: Rock, Paper, Shotgun

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Game Informer's exclusive first look at Telltale's game based on Bill Willingham's Fables comics, The Wolf Among Us, is now available online for those who don't subscribe to the print magazine (or its digital counterpart).

There's quite a few screenshots showing the game's excellent comic book inspired style in action, as well as some more information about how the game is going to play. It's definitely worth a read (if you haven't read it already).

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Telltale has just launched their latest poker game worldwide, but only on Xbox Live. Steam will follow on April 26th and PlayStation Network users in North America will be able to join in on the fun on the 30th. Release dates for European PSN and iOS have yet to be announced, but you can shorten the wait by 1 minute and 35 seconds by watching the launch trailer:

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GOG.com, once sellers of Good Old Games and now simply GOG, are featuring their catalogue of Telltale Games games (games) at 85% off!(!!) That's three (!!!) Sam and Max games, one Monkey Island, one Back to the Future game and one Wallace and Gromit game, plus an assortment of freebies thrown in for good measure, because that's what GOG does. Boy, does anyone else fancy a grog after saying GOG a lot? GOG.

Source: GOG

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Telltale has made available another Poker Night 2 video. This one focuses on the various things you can unlock, from changing the look of The Inventory to various items for games like Borderlands 2 and Team Fortress 2.

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In the May issue of Game Informer (available now in their digital issue), the first screenshots of The Wolf Among Us have been revealed. The art design enhances the playable comic book feel of Telltale's The Walking Dead tenfold.

The issue also reveals more of the "Fables" that we'll be encountering in the game. There's the ones we already know: Bigby Wolf (the big bad wolf), who's the sheriff of Fabletown, and the person we'll be controlling, Mr. Toad (who is a carjacking thief, and who is able to keep himself and his family in human form to keep from getting sent to the farm), one of the three little pigs (named Colin, the one who built his house out of straw, is a professional mooch who lives on the farm with his cousins, but sneaks into the city since he's bored with farm life). There's also Ichabod Crane (deputy mayor of Fabletown for nearly 115 years), Snow White (the assistant to the deputy mayor of Fabletown) Beauty and the Beast (she's dependent on him (but is still said to have genuine care and concern for him), and he works two and a half jobs in order to keep up their lavish lifestyle now that they don't have servants), and Buffin (a talking, winged monkey from the land of Oz who is Fabletown's librarian, and prone to mischief).

There's some more information on how Telltale has evolved the gameplay from The Walking Dead as well. The action has improved. It will still be motivated by the game's narrative, and it will still be presented in a cinematic style, but players will have more control over the action (which in this game involve bigby throwing punches). And since Bigby is a Fable, the action will be more over the top than The Walking Dead since Bigby can take more punches than Lee ever could (and the amount of damage you take is shown in your appearance, and is noticed by the other characters in the game). There will still be quick time events (involving Bigby making a decision in the middle of a fight to decide the game's outcome). However, it seems the QTE's this time will be just the decision making ones and not the button pressing ones.

The relationship building in The Walking Dead will also be expanded in The Wolf Among Us, as it's said to contain a lot more of that, and there will be a powerful emotional connection to the characters like Telltale did with The Walking Dead.

As Telltale has said before, you'll be able to choose what decisions to make like The Walking Dead. The Wolf Among Us will also have the opportunity to choose when to go to different locations, making the events unfold in different ways. Two events will happen at the same time, and the other event will still unfold regardless of whether you've experienced it first-hand or not, giving the game an extra element of realism (and replay value).

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Steam now has Telltale's Poker Night 2 up for pre-order for Mac and PC for $4.99 USD (and with a free copy of the original Poker Night, giftable to a friend if you already own it).

According to the Steam page, the game will be released on the 23rd of April. The game is also going to be coming out for XBLA on Xbox 360 and PSN on PlayStation 3, but no release dates for those platforms have yet been announced.

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There's a new interview with Telltale CEO Dan Connors courtesy of Digital Trends, and you are encouraged to read it. Naturally, the tone is pretty upbeat considering the studio's soaring eagle status as of late, but this bit is liable to provoke one or two of you:

Now does that give you pause? When you look at Monkey Island, which is a very interesting case where you’re working with a familiar IP in the realm of gaming. It’s not a comic book or a TV series, it’s a classic game. The news came out a few years ago that you had the license for King’s Quest. Do you re-think how you approach that or whether or not you do something like that when it sort of represents… a step away from the Telltale voice?

I think there’s an expectation that comes with the classic stuff that puts us in kind of a no-win position where we’re going to disappoint on some level if we don’t stay true to the roots there. Right now we’re in a place where we’re really pushing in a new direction. I think there’s a possibility to be back in that space and modernize some of the older franchises still, but right now our focus is certainly The Walking Dead and Fables: The Wolf Among Us. They’re taking up a lot of our mental bandwidth. What we do next is still something we’re working on, but I think we’re going to have some very cool, future-looking announcements. I think ‘modern’ is kind of the key word. Bringing stuff forward from the past, that’s not a huge focus for us right now.

It certainly seems like Telltale wants the expectation that they're here to revive old adventure IP to be disposed of. Arguably, with the all-but-officially-announced cancellation of their King's Quest take, Tales of Monkey Island was their only true example of that (Sam & Max was the rejuvenation of a franchise as a whole, not specifically a PC graphic adventure) so Dan's comments don't signal the abandonment of roots some will surely insist they do.

In fact The Walking Dead was very much the culmination of an evolution you can cleary see from Out from Boneville on. Sure, it perfected a balance such that it resonated with players more so than any previous release, but anyone intimately familiar with the company's whole catalog would identify it as the latest phase of what has been a fairly natural evolution. Considering that evolution has almost always been in the direction of improvement, it's hard for me not to get stoked about the company's next projects regardless of my familiarity with the property.

I will say this though, the company's grand success is making the fact that Puzzle Agent remains their only entry in the non-licensing experiment more and more difficult to justify.

Source: Digital Trends

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Something along those lines, at least.

Shacknews brings word Activision now wants to reboot King's Quest all by themselves.

Shacknews

"I talked to the guys at Activision and they were like, 'No, we're pulling it because we're going to do it ourselves,'" Trowe said.

We can only hope it'll be as good as Leisure Suit Larry: Magna Cum Laude. Thanks to reader Tom Sweeney for the news.

Update by Jason: Telltale confirms, making it official.

Source: Shacknews/Tom Sweeney

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Telltale's Poker Night 2 Site is live. There's also more info on it beyond what we already know. Most importantly, this time Texas Hold'em won't be the only variation of poker available to play. Omaha will be available as well. Also, it appears the key theme was related to the "Bounty Unlocks" feature in the game, in which you can not only unlock items for Team Fortress 2, but this time, for Borderlands 2 and Xbox 360 avatars and PS3 premium themes. Also, check out the background on the video that runs on the site. You'll see some side characters from the various franchises hanging out around the bar.

The official trailer is up at Telltale's YouTube channel (as linked below) and through IGN videos.

It is scheduled to release sometime this month, so we won't have to wait long until GLaDOS deals us in to play poker with Sam, Brock Samson, Ash Williams, and Claptrap.

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Source: Threepwood4life

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