Turns out it's just that you're not giving the later sequels enough credit.
Every decade or so it's necessary to write an article delving into the "meaning" behind Monkey Island just to remind you of how stale the topic really is. Today comes my contribution to this tradition of over-analysis, but my "twist" is arguing that picking over the subtext of the first two games only casts the post-Ron installments in a more favorable light.
I'm just a merchant of controversy these days, aren't I?
Thanks to Remi for the header image.
ThunderPeel2001
MI2 always ended on a curse. There's not really any confusion about that. It was jarring, surprising and weird, but that's how the game ended. QED.
No. It didn't. Not until the CD-ROM release.
In the earlier versions - well, my Amiga one at least - all Elaine says is, "I wonder what's keeping Guybrush?" The next line about LeChuck's horrible SPELL (in caps, no less) was new in the CD-ROM version, released either just before or just after CMI.
I noticed it immediately when I first re-played the game on CD-ROM. I've even gone back and replayed the Amiga version twice to make sure I wasn't imagining it. Yes, twice, because after a few years, I started second-guessing myself again.
I stopped losing sleep over the meaning of the LeChuck's Revenge ending 20 years ago. I still like to hear other people's takes on it (why else would I be here?), but it grates me when anyone tries to insist that Ron Gilbert's vision was a curse, based on that ending, because it's just not true.
I don't consider that line canon, because Gilbert didn't write it. It was inserted years later to make CMI's retcon make more sense. But on that note, I whole-heartedly agree with the following:
ThunderPeel2001
Trying to pull in later creator's visions in support of a different interpretation (all of which follow the "it was a curse" route, I might add) is like trying to pull in other blog posts about it. They literally are not canon.
http://mixnmojo.com/features/sitefeatures/LucasArts-Secret-History-Escape-from-Monkey-Island/5
spadge
Monkey Combat
AlfredJ
I'm not necessarily hoping for a Monkey sequel helmed by Gilbert either - apart from The Cave he really didn't make anything after Monkey 2 that I liked
I'm not necessarily hoping for a Monkey sequel helmed by Gilbert either - apart from The Cave he really didn't make anything after Monkey 2 that I liked, while other people who worked on the franchise continued to impress me after their time on the islands. I'd love to see another game/series by either Telltale or Double Fine though. There's really no reason to ignore the last 3 games in the series either, unless Herman Toothrot's backstory is really essential to Gilbert's secret master plan.
ThunderPeel2001
What baffles me is how everyone always overlooks the fact that there's a giant monkey corpse on Monkey Island. Somebody made a choice there that's never been fully explained.
Wait, what monkey corpse? The giant monkey head is made of stone. That and the rib cage stairs too.
Alexrd
I consider Curse, Escape and Tales to be 'what-if' stories. Not the true continuation of MI2.
They're the exact opposite of What If stories.
MI2 always ended on a curse. There's not really any confusion about that. It was jarring, surprising and weird, but that's how the game ended. QED.
Trying to pull in later creator's visions in support of a different interpretation (all of which follow the "it was a curse" route, I might add) is like trying to pull in other blog posts about it. They literally are not canon.
Anyways, that's just my 2c.
What baffles me is how everyone always overlooks the fact that there's a giant monkey corpse on Monkey Island. Somebody made a choice there that's never been fully explained.