Eurogamer have put-up one of their weekly retrospectives, penned by one Johnnie John Walker (I bet he's never heard that one before). This week, it is about all the glories, misfires, "horrible line art" and stickin'-the-tooth-in-the-balloon-ness you could stuff in a game called The Curse of Monkey Island. Read it here.
Source: Eurogamer
But then he abruptly and oddly changes his opinion a few paragraphs down, before proceeding to aimlessly list features and aspects of the game, seemingly arbitrarily praising or damning them. Reading this felt a bit like chewing a piece of gum that's already been chewed or something. No substance, or even flavor was contained in the experience.
Guards!
The Tingler
And I'm glad someone else thinks Secret of Monkey Island is actually the weakest in the series.
The Tingler
And I'm glad someone else thinks Secret of Monkey Island is actually the weakest in the series.
!!!
The Tingler
And I'm glad someone else thinks Secret of Monkey Island is actually the weakest in the series.
!!
And I'm glad someone else thinks Secret of Monkey Island is actually the weakest in the series.
And I wanted to comment to let him know about the planned ending that cinematics that had to be cut due to time and budget, but I couldn't be bothered to register at their site.