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DoubleFine's latest game, the post-apocalyptic rogue-like, RAD, is released today for Xbox One, PlayStation 4, Nintendo Switch, and PC. It's the latest project led by Lee Petty (Stacking, Autonomous, and Headlander), and I'm sure the obligatory Mojo review is just around the corner.

Check it out


While some of us were ready to group Double Fine in with Telltale as companies we would never get to see (or touch as it might be) any new games from, a glimmer of hope has surfaced. Matt Booty, Xbox’s first-party studio head, mused thusly about Microsoft’s studio umbrella’s potential multi-platform releases:

Yeah, I think we would. I think that the question is less binary about, ‘should it be on Switch, should it be on PlayStation?’ and more, ‘does it make sense for the franchise?’ [..] With something like Minecraft, I think it was a no-brainer that we were never going to try and take anything from players that existed on those platforms, and certainly we’ve added platforms since that acquisition.

So there you go. The possibilities of seeing Double Fine titles fall under "dooes it make sense" in our world, followed up with a ringing "yes" endorsement, so consider that a full on guarantee.

Comments: 12 / Source: VGC

As you probably remember, Double Fine is now a Microsoft property, which means a whole host of things, potentially most so for those who invested in the Psychonauts 2 Fig campaign. Looks like Christmas will come early for said investors, with payments now being sent out in September, according to Destructoid. This because publishing rights have shifted to Microsoft.

Of course, who knows if it will amount to a happy Christmas or not -- a 139% return is nothing to sneeze at, unless, of course, Psychonauts 2 beats all estimates. That seems unlikely to me, but consider that only one handsome man’s opinion.

Did you invest? Sound off in the comments if so, though I never considered the Mojo crowd the investor type.

A post today on game developer Dynamighty's facebook page confirmed the studio, who had a well received release in Counterspy, has closed down. And as a double blow, one of the founding members passed away.

It may come as no surprise, but Dynamighty ceased operations sometime back in 2017.

An all too common story of small game studios but regretfully, after the release of CounterSpy, we were unable to secure a follow up project. We made a small mobile game, Fingers of Fury, as our team members slowly dispersed to other opportunities...

The end was painful. We didn’t want to say goodbye, which is why we were remiss in posting here. But it’s been a couple of years and recent events brought us back together and reminded us of how amazing this journey was and how thankful we were that we got to make this game CounterSpy. That we got to work together as an amazing team, making lifetime friends, and that millions of people like you reading this, played our game. We thank you all.

It is with sadness then, that I reveal the second part of this post, which is the event that brought us Dynamightys back together.

Back in 2014, 2 ex LucasArts folk met with a guy who decided to team up with them and invest his time, passion and energy into starting a company. That man was Mark Erman.

Mark passed away last week after a long battle with cancer. In life, Mark was one of the kindest, most warm hearted people you could know. He was a key part of The Dynamighty team throughout its own too short life. He ran the studio so we could make the game.


Condolences to Mark's family, friends and colleagues. You can read the full post here

If Counterspy passed you by, here's a taste of what you've missed.
Direct Link
Comments: 6 / Source: Facebook

DoubleFine has revealed a post-E3 update for Psychonauts 2 (put together by the folks at 2 Player Productions) and also revealed that the game's release has been pushed back to 2020. As they said to backers:

We know it’s always disappointing when you have to wait a bit longer, but we also know that you are an amazing, supportive bunch, who - just like us - want the game to be as good as possible. So we’re hopeful you’ll understand! <3

I think we do, but if you're struggling, checkout the update to kill 15 minutes and 1 second while you wait for next year:

Continuing our Scummbuddy news cycle, you can now pre-order Boss Fights’s Sam & Max toys. Grab yourself some Sam, and pick up some Max on your way out, and you’ll only be out $37.99 * 2. Boss Fight even posted some photos of the figurines on Instantgram.

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Well, color me surprised that Limited Run Games seems to have produced genuine, no-joke NES and Game Boy cartridges for their re-release of the very first Star Wars console game, along with a physical PS4 port of Bounty Hunter, on Friday.  (It is especially impressive since, didn't Capcom consider that for Mega Man 9 before deciding it was cost-prohibitive?)  Not that I am unequal to the challenge of finding fault, as I sense no effort to replicate the mail-order hint book. Check out the packaging for yourself on Limited Run Games' Instagram page.

This is a little frustrating for me personally, I must admit.  LucasArts made impressive contributions to a number of consoles, but the NES wasn't a platform they did very well on; some would argue that their debut for the system, the iconic (and in-house, unlike the title being awarded this treatment) port of Maniac Mansion, was the only project worth a damn, with all due respect to Defenders of Dynatron City.  It was the gateway drug for many to the LEC adventure catalogue, and it comes with a nice juicy censorship controversy to boot.

Alas, as always, Star Wars gets the slot.  But don't let me stink up the joint with my griping, because this is still really cool.  Be sure to head over to the nearest Limited Run Games web presence on Friday to place your order.

Our thanks to Scummbuddy for bringing this to our attention

Days of arguing brought us to this: Which one is better, Indiana Jones and the Kingdom of the Crystal Skull or Temple of Doom. I said the former, and to prove it, I sat through it, and live-Slacked it. Some would call that a huge mistake, and some might be right.

Read the result. Or don't. But do.

Earlier in the week, Tim demoed to convention goers the first level from Psychonauts 2, which also featured in the gameplay trailer that debuted around that time. I’ve collected links to a few of the previews that resulted, settling once and for all the question of whether I can type a phrase into Google News:

The previews also indicate that the game has been quietly pushed back to 2020. Not hugely surprising, and after all a five year development schedule is an elemental bona fide of any Psychonauts installment.

I leave you with three videos. The first is the new trailer which we’ve linked to a few days back but which is now embedded for your convenience. The second is nine minutes of footage from the game narrated by Tim, and the third is an hour-long “E3 Coliseum” panel for the game featuring Tim and Jack Black.

Or so we can just assume, based on Twitter’s very own @samedods who tweeted to us a Limited Run trailer of "collector’s editions of classic Star Wars games". That in itself is probably cool if you care about those kind of things, but more interestingly, the Amiga version of the Monkey Island theme plays at the end of the trailer. So, you know, 2 + 2 probably equals 4, and that is the conclusion I have decided to make.

Update! THE @fantasticleak16 has even more: “@mixnmojo MI1, MI2 and Curse are in the list of Limited Run’s announced titles! And it looks like some sort of Collectors Edition may be coming! Check out the bottom of the page... Link

I have no clue what this Limited Run shenanigans is, but woo all the same!

It’s true: Double Fine is now officially part of Xbox Game Studios, and… I don’t even know. Check what Tim has to say, and Mojo will be back with more. Meanwhile, check out some Psychonauts 2 goodness.

For those of you who are into this kind of stuff, here are fourteen insufferable minutes of Star Wars Jedi: Fallen Order.

Rumors of it being as adult as 1313 remains unconfirmed.

Psychonauts has seemingly been made available for every platform under the sun at this point, but it hasn't been printed as a physical release since the Majesco days.

That will change this Friday, June 7th, when Limited Run Games will be releasing a PS4 port of Double Fine's classic in both standard and collector's or "Psycho-Portal" editions -- the latter including a SteelBook case, a reversible poster, and a soundtrack CD. So that's pretty nifty. What with the run being limited and so forth, you'll want to act fast on Friday morning if you're in the market for this, which you are, definitionally, by being Mojo reader.

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Double Fine's upcoming Roguelike, RAD, has a competition running to have your graffiti artwork featured in the game.

You could also win a RAD Skateboard, a RAD Lunchbox, a RAD Floppy Disk, a RAD Action Figure, and Digitally RAD Copy of the Game, provided you live in the USA and submit your entry by the end of June.

Why not give it a shot? Submit your RAD artwork here

(Question: Will it ever get tiresome saying RAD all the time? Answer: Yes.)

In response to the Monkey Island tribute tweet that Remi just posted about, Craig Derrick took the opportunity to weigh in on the series’ dormancy with a tweet of his own, which read simply:

Maybe I should do something about that.

If you need a refresher on who Craig Derrick is, he was the figurehead of the so-called “Heritage” team at LucasArts during the 2008-2011ish arena, which more or less coincided with the Darrell Rodriguez epoch. Working in the periphery, this small group of optimistic developers gave us the Monkey Island special editions (what little that the powers-that-be didn’t delegate to Singapore, anyway) and Lucidity. These folks obviously intended to do more original and legacy projects along those lines, but as with every other stab at turning LEC into an interesting development studio after the turn of the century, it was smothered with a pillow. You can read one sobering account of the life and death of “Heritage” here.

As a nice contrast to our undying cynicism, Derrick remained optimistic and committed to keeping that candle lit as recently as the year of the Disney acquisition. Derrick, in fact, still walks those halls; while LucasArts as it once existed is gone, Derrick remains a “Managing Producer” at Lucasfilm these days. What that actually means is unclear, though going by his blog it’s Star Wars related.

But hey, read into his comment what you will. At the very least he may know which cages to shake to get some more of those Double Fine remasters off the ground. It’s not like Brian Moriarty hasn’t been vocal about Loom, nor has Bill Tiller been bashful about his desire to repaint The Curse of Monkey Island for the HD era. And as long as he’s granting wishes, why not get that last 40% of Freelance Police’s development Kickstarter’d? Worst case scenario, we’ll have another Kierdorf situation and enough belly laughs for many a year to come.

Let’s take a moment to reflect on this reminder from @fantasticleak16:

@mixnmojo Ten years to the day since Tales of Monkey Island & Secret of Monkey Island Special Edition announcements! Pretty sure this is now officially the longest hiatus that the series has ever had. We were pretty lucky that year-long revival happened all things considered!

So pour one out for the series today.

Part of being old is that you stop keeping track of all the various subscription services that are out there, looking to convert your wallet into a trough for corporate snouts. At a certain point you just stop paying attention and focus yearningly on the oblivion you're galloping toward.

So I'm not feeling particularly remorseful about the fact that I've never heard of Nitro Games, a service available as a $10 upgrade to the Discord app. But it is my duty to inform you that six LEC games have been added to the service:

  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars: Jedi Knight: Jedi Academy
  • Star Wars: Republic Commando
  • The Secret of Monkey Island: Special Edition
  • Indiana Jones and the Fate of Atlantis

A decent but sort of random smattering of games, if you ask me. But if you're a Nitro subscriber, get gaming, I suppose.

Some sad news is making the rounds today, reporting the death of programmer Stephen Ash, a veteran of LucasArts, Double Fine, Ion Storm Dallas, Factor 5 and his most permanent home, id Software.

Ash's career at LucasArts included work on Grim Fandango, and like a number of developers on the Grim team, he was one of the earliest employees of Double Fine, where he developed the physics system for Psychonauts. Tim acknowledged his contribution and passing in the following tweet:

Saying goodbye to Stephen Ash, a brilliant programmer and kind, soft-spoken person. Everybody wanted Steve on their project. We were lucky to get him on Psychonauts in the early, unheated warehouse days of Double Fine, to help get our first engine off the ground. Thanks, Steve!

Because the world needs more Star Wars movies, and Disney apparently has burned through original content, it is now sinking its grubby white gloves into the seminal Knights of the Old Republic. I mean, I assume it’s seminal—had I played through it further than the first ten minutes, I might have more of an opinions.

The film is set to be written by Laeta Kalogridis, co-writer of Battle Angle: Alita, and Mojo will follow the development with the type of vigor usually reserved for Willow.

Comments: 5 / Source: BMD

GOG delisting Telltale is one thing, but Steam's another. In another instance of "We don't know when it'll be back, if ever," Telltale's Tales from the Borderlands is no longer available to buy on Steam.

I still have a hard time believing Telltale is gone, sometimes. Don't you?

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