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This domain took its name from the codewheel included with which game? (Hint: EmEye#)

As part of Grim Fandango's 25th Anniversary, DoubleFine put on a wonderful live concert of Peter McConnell's amazing soundtrack, and now you can watch it in the comfort of your own home. Just turn down the lights, get yourself a cocktail, and pretend you were there:

And if you want to feel extra film noir vibes, there's a "Black & Bone" edition, too.

Thanks to TimeGentleman and Sopabuena for alerting us to this wonderful thing in the forums!

Source: The Forums

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Largely considered the best Sam & Max game by those who count, The Devil’s Playhouse is set for its remastered “spring“ release.

And sweet it looks! Go wishlist the censored on Steam. The game will also be available for Nintendo Switch, Xbox Series X|S, and PlayStation 4.

Addendum! There’s also a contest:

If you could make a Christmas gift for Sam & Max creator Steve Purcell, what would it be? This is the theme of Skunkape's first-ever "Oops, We Missed Halloween So Let's Do a Holiday Contest Instead" contest, launching today!

Steam has more.

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Those who follow Ron on Mastodon have likely seen a steady trickle of information for his upcoming RPG (more than likely named “A Little Something”). Recently, he solicited his followers’ favorite quests from other RPGs, a collection of which you can find on his blog. All this undoubtedly serves as inspiration for his new game.

Want to contribute and go down in history as someone who worked as Ron’s muse? Read the aforementioned post, then @ him with your ideas.

Tell him @mixnmojo sent you—we carry a lot of clout..

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Afterlife may not be something we (for whatever reason) talk much about here at Mojo, but child-of-Kotaku, Aftermath, has a lot to say about it. One Mike Stemmle, in particular, gets downright confessional:

At the time I built Afterlife, I was not a very religious guy. I clung to the last vestiges of my Roman Catholic upbringing, even though I increasingly found it (and most religions) to be very silly (if not downright dangerous) exercises. Even so, I still held on to the notion that something/one must be responsible for this beautiful universe. I mean, it's too damned cool to have come about by chance, right? So, when scribbling up a note for the Shak, I blurted out the classic bit about finding a watch on a beach, and knowing there had to be a watchmaker out there. I'm sure I thought it was very profound at the time, but the years have made me a mite more rigorous in assessing metaphorical wisdom. These days you'll find me comfortably on Team Atheist - sometimes obnoxiously so.

Go read.

Meanwhile, over at YouTube, Daniel Albu has yet another brief conversation, this time with Steve Purcell.

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Longtime fan site The Legend of Monkey Island is still busting out jams. To celebrate the 26th anniversary of The Curse of Monkey Island, they’ve published an ambitious new article detailing the differences between the game’s demo and the shipped final product. There are even some fresh quotes from Bill Tiller to give it that extra prestige. Read it and remind yourself that great Monkey Island content isn’t exclusively hosted on or by Mojo. Even though it's basically a rounding error.

Source: legendofmi.com

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It’s award season over at Apple again, and nominated for “Mac Game of the Year” is Return to Monkey Island. The game is up against ELEX II and Lies of P, which, let’s be honest, are fake, so consider this another win for ReMI. The official results will be released “later this month.”

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Daniel Albu’s interviews continue to deploy at a rapid clip, and his latest is with Mike Stemmle. On the Freelance Police front, the designer acknowledges that the source is “floating around” (oh really?), and as far as I know reveals for the first time that the Gytgo stood for Genial Yet Troubling Gaming Organism. It’s all but a taste of the full interview, which explores Stemmle’s whole thirty year plus career:

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We’re barreling headlong toward the 20th anniversary of Sam & Max: Freelance Police’s cancellation now, yet there always somehow seems to be a few drops more blood to squeeze out of the stone.

Karen Purdy, who worked as an environment artist on the game, was the source of the last bits of known media, through her online portfolio. Reader Emma T has alerted us to the fact that Purdy has since revamped said portfolio with some additional art from her LucasArts projects, including Sam & Max 2.

We’ve dutifully made both our screenshot gallery and preposterous feature-length Feature current in accordance with this development. Scroll down to the bottom of this page for our attempts to contextualize the latest additions.

Need more Freelance Police autopsying to bring your day to its fullest potential? Daniel Albu’s ongoing series of developer interviews, which you can always keep track of in the dedicated forum thread, has included a recent chat with Dan Connors. This timestamped link will drag the needle to where most of the Freelance Police talk is.

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Last we reported, Bill Tiller was putting together a demo for A Vampyre Story 2: A Bat’s Tale to pitch out to publishers in the hopes of restarting production. In a quick update, Bill says, “Still working on the AVS2 publisher demo, but it is rapidly winding up and looks fantastic! My team has done a tremendous job.” So, know that. While waiting, he encourages you to pre-order that pop-up board game he worked on, Shivers.

’Course, nobody was exactly expecting that A Vampyre Story 2 was imminent. On the other hand, Skunkape’s much-anticipated remaster of Sam & Max: The Devil’s Playhouse had openly targeted a 2023 release, and December has traditionally been the release window for these. Yes, I’d say it’s high time that Jake guy explains himself. And so he has, in that globally recognized confessional that the guilty are always free to avail themselves of, the Mojo forums:

Season 3 has been a significantly more rude game to remaster, technically. It did things with the Telltale Tool that are basically unsupported in modern versions that use a more modern rendering pipeline. We have conscripted three ex-Telltale engine/graphics programmers to help bend the modern engine to our will, but it has taken a lot of annoying and uncertain experimentation.

So it’s coming, you just gotta wait a little longer. You can handle it. Heck, you probably won’t even be sobered up from all those no-holds-barred Grim Fandango 25th anniversary bacchanals (they’ve been sweeping the nation) by the time it hits the streets. I’m here to tell ya, the one my grandma hosted did not spare the hookah water in those coffin shooters.

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We’re a little late to acknowledging Dave Grossman’s tradition this year, but nevermind that and behold what the 21st century Picasso of pumpkin mistreatement hath wrought for 2023: “Eye Infection”.

Source: Phrenopolis

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Our fantastic friend, Double Fine (their words!), has thrown together a nice little look-back at Grim Fandango. Specifically, it dives into the fans’ memories of the game (which probably are foggy, seeing we’re basically past expiration at this point). Go read!

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Heads up for those of us who missed the first pressing: The Grim Fandango OST is once again available on vinyl from iam8bit.

Image

Source: GFN’s Bluesky

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Do you remember the day Grim Fandango hit the shops? I more or less do—Wikipedia claims it’s October 30th, though many-to-most believe it’s actually November 2nd—and so I feel old. Twenty-five years? I mean, good grief…

Us barrelling toward the retirement home aside, Grim is, of course, one of the all-time greats, and what better way to celebrate than having the Grim Fandango Network spring back from slumber. Thrik has given the site a spiffy overhaul, and the former .net has been switched out with a fashionably trendy .network. This is just the beginning, and we can look forward to regularly updated sections in the coming weeks and months.

Want more? The fan site has become active on the socials with a shiny Bluesky profile as well as a not-so-active home on Mastodon. Thrik isn’t kidding around.

Happy birthday Grim Fandango and welcome back Grim Fandango Network!

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For their 400th episode, popular podcast The Retro Hour have a two-part interview with Aric Wilmunder. Aric always has plenty of interesting stories so this will be well worth a listen.

Our only fear with posting interviews like this is that Mojo CEO Thrik will demand that we jump back on the podcast bandwagon. Look out for our 15 part retrospective on Star Wars: Pit Droids soon.

Source: The Retro Hour

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For years* your Max plushie had to alone put up with your unregulated private detective skills and musings.

Finally the day has come for these crime-fighting and life partners to adorn your computer shelf together.

Now open for preorders on Uncute is the Sam plushie, for a seemingly high $50 pricetag. But you can't leave Max alone can you? That's ill-advised.

*if you could afford the import/shipping costs...

Source: Uncute Plushies

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Unfortunately, TellTale Games in its current incarnation has had to do what many gaming companies have had to do this year and layoff a percentage of employees, some now experiencing this from TTG for the second time.



With their recent release of The Expanse coming to a close it is possible the layoffs could be related to the ebb and flow of staffing, or not, but TellTale Games responded to the news stating that layoffs did indeed occur but their current pipeline of projects (The Wolf Among Us) are still in production.


We wish all the developers who have been laid off to quickly find new positions and get back to stable work.

Source: PCGamer

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Everyone's* favourite LucasArts adventure, Grim Fandango, turns 25 later this month (yes, you are officially THAT old) and DoubleFine are asking fans to share their "thoughts, art, cosplay, and more..."

Link: Share your Manny memories

Why are they asking for this? Good question! They say "so we can see where Manny's fandom stands in 2023". What does that mean?! An upcoming celebration? Market research on the viability of a sequel? Share your theories below...

* - Well mine, anyway.

Source: DoubleFine's Twitter/"X"

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I wish I liked it. But I don’t. I do hope you enjoy “The Lair of LeChuck,” though! And feel free to read my opinions.

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I mean, that’s about it.

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Not content to only chat with Dom one time, Laura Cress has upped the ante:

I haven’t had a chance to listen yet, but apparently the topic of conversation is Sea of Thieves: The Legend of Monkey Island — go listen if that’a your jam.

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