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Gamasutra has a few new details on Crackpot Entertainment's upcoming Insecticide, including that a DS version of the game will be released alongside the PC release (previously we'd only heard that Crackpot and Gamecock were pursuing handhelds), and that this version will include unspecified multiplayer functionality. The tiny picture that decorates page also looks to be new to me.

Stay tuned for more news on Insecticide, which is still on track for release by the year's end. As was revealed upon its announcement, the game will be released for PC in two downloadable parts before being packaged as a retail product later.
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Eurogamer had itself a little chat with the publisher of the upcoming Insecticide. CEO Mike Wilson reveals all about the kind of publisher Gamecock is, and the kind of games it aims to support. Won't you read it?
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Way back when, Jake made us aware of three startup companies that were comprised of some former LucasArts employees. One was called Autumn Moon, another Telltale, and the third Pileated Pictures. As it wasn't specifically a games company, Pileated didn't receive much coverage from us (though it did aid Autumn Moon in putting together a technology demo for A Vampyre Story within the last year).

The folks behind Pileated decided to start a games company called Crackpot Entertainment and are working on an action adventure game called Insecticide, due out by the end of the year! Totally rad! Marek Bronstring put together a very informative interview with the company that is a must read. Enjoy this snippet which reveals some of the team:
The announcement suggests that more than one industry veteran is involved. Who else is on the team?

I can announce here for the first time that Larry Ahern, lead designer of The Curse of Monkey Island and lead artist/animator on games such as Day of the Tentacle, Full Throttle and Sam & Max Hit the Road, is co-lead designer and art director of Insecticide. In addition, Peter Chan has done the bulk of the concept work for this game and been a huge influence who I cannot credit enough. Dave Grossman also worked with us in the early days to develop the characters and the world. Jacob Stephens, who worked with us at Lucas then worked at Nihilistic, is our lead level designer and our real secret weapon on the project. Everybody involved deserves tremendous credit. This has truly been a team effort. Many other LucasArts vets are also involved, including Anson Jew (concept art), Peter McConnell (music), Julian Kwasneski (Sound FX) and others.
Larry Ahern, baby. Seriously, read the entirety of Adventure Gamers' exclusive (and awesome) interview to learn more about this great sounding new title, and after you've done so you can probably find something more stupid to do than visit the newly launched official site for Insecticide.

Time to make a new company icon.
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