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Yesterday, actor and voice actor Alan Young died of natural causes at the age of 96. A prolific performer, Young is best known and beloved worldwide as Wilbur Post - the human sidekick of Mister Ed - and of course as the voice of Scrooge McDuck in DuckTales, a role he continued to voice in work as recent as this year.

Here at Mojo, though, he will always be remembered as Haggis McMutton, one of Guybrush's amicably mutinous crewmen in The Curse of Monkey Island. We thank him for his characters and congratulate him on the immortality.

Source: CBS News

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As Jennifer reported this week, Duke Grabowski is no longer a bite-sized vanity project that the Autumn Moon guys (under the label "Venture Moon") will work on nights and weekends, but a full-length episodic adventure game with a publisher and everything. And episode one is out this summer!

To celebrate, we felt it would be useful to collect the media that the team has been trickling out over the last eighteen months. That's right, we've beaten the odds and updated the galleries. It hearkens back to the days when Mojo, if you can imagine, served as a resource for the games it covers.

Remember also to check out the Duke Grabowski Youtube Chanel for a collection of behind-the-scenes videos.

It's just our way of saying, "We don't think enough of you to trust that you can just Google this stuff."

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Duke Grabowski's Kickstarter updated with news that more Duke Grabowski is coming, as the game is now episodic and will now be published by Alliance Digital Media.

The game that backers will be getting will now be episode one out of five. Backers will get the game exactly as described in the Kickstarter, but the good news is that Duke's adventures will be larger than planned. The other good news is that the backing by a publisher means that the Duke Grabowski team can now work on the game full time. The first episode, the one that backers of the Kickstarter will be getting, is now planned to be finished in July.

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I'm back from PAX East. I'll post about my experience at the show in a bit, but for now, I'll catch up on some of the releases that have happened lately.

The Walking Dead: Michonne, the miniseries by Telltale Games that reveals what happened to the character of Michonne during the period when she left the group in the comics after the events of All Out War, is now complete, with yesterday's release of episode 3.

Also receiving its third episode yesterday was King's Quest, the official ninth game in the series, by The Odd Gentlemen. This episode, Once Upon A Climb, tells the story of how Graham saved his future wife Valanice, who is also Gwyndolyn's grandmother.

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Before work began on the Day of the Tentacle remaster, Tim and Dave sat down and played through the original game in its entirety, equipped only with their memory. The result is fascinating, humorous, and three hours in length:

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Source: Double Fine Youtube Channel

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We have awful news to share today as audio veteran Jory Prum has passed away. Since 1999, Jory has been credited on innumerable titles published by LucasArts, Telltale, and Double Fine in a broad scope of sound design, recording, and engineering capacities.

Those of you who follow Jory's colleagues on Twitter may know that he was involved in a bad motorcycle accident last month from which he sadly did not recover. You can read the statement from his parents as well as heartfelt remembrances from some of his colleagues - including Julian Kwasneski - here. It appears to be one of many articles published in tribute of Jory today.

While we may not have known him personally, any reader of this site will be familiar with games to which Jory Prum made a vital contribution. It's hard to imagine titles where sound design could be less trivial than the sort he worked on while wearing any number of hats. The reason we celebrate the best of these games as timeless is because good stories endure, and Jory's work - far from merely a technical supplement - serviced those stories. Our condolences to his friends and family.

Source: Designing Sound

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Double Fine is coming to PAX East in Boston this weekend. They'll be at booth #6123 showing off Day of the Tentacle Remastered and Headlander. They'll also have three Double Fine Presents titles, Gnog, Gang Beasts, and Everything. A new title will be shown at the show as well.

They'll also be selling merchandise at the show, including the Raz and Two Headed Baby Pinny Arcade pins, and a new special edition game bundle box. The bundle contains 10 games, with 10 game cards drawn Jon Magram and Melissa King. The game cards can be seen below (click to see them in a larger size).

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I'll also be volunteering at the Double Fine booth at PAX East this weekend, so if you're at the show, come by and say hello. :)

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Update: 4/19 10:45PM: Two more games have been added to the bundle: Jurassic Park: The Game and Strong Bad's Cool Game for Attractive People.

Telltale Games are now in a Humble Bundle. For $1 or more, you can get Back to the Future: The Game, Sam & Max: The Devil's Playhouse, Poker Night at the Inventory, Puzzle Agent 1 & 2, and The Walking Dead: Season One. If you pay more than the average (currently just over $8), you also get The Walking Dead: 400 Days, The Wolf Among Us, Poker Night 2, and Tales from the Borderlands. Finally, if you pay more than $12, you'll also get Game of Thrones and The Walking Dead: Season Two.

Note that all of these games are redeemed through Steam only, as there is no DRM-free option available. There is about a week left to pick this bundle up, and there are hints that more games will be added to the package soon.

Source: Call me Squinky

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Telltale managed to meet its projected dates for two of its series, as today sees a double release from the studio. Minecraft: Story Mode Episode 5 sets up the scenario for the upcoming three downloadable content episodes, while The Walking Dead: Michonne is the penultimate chapter of the three episode mini-series, furthering the danger and setting up the finale.

Both episodes are available to download today across all all available platforms, except for the Wii U version of Minecraft: Story Mode. Also, due to an unexpected delay, the PlayStation versions of The Walking Dead: Michonne Episode 2 will be delayed until the 31st of March.

Also, Telltale now has a dedicated page available for the Adventure Pass, which will be available as downloadable content and will encompass episodes 6, 7, and 8 of Minecraft: Story Mode, continuing the story from the cliffhanger at the end of episode 5. Episode 6 will be available Summer 2016, and the other two episodes will follow shortly afterward.

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Update March 25th: The video in this post just became more relevant as Shrmargin pointed out in our comments section that The Wolf Among Us will be free in its entirety to Xbox Gold subscribers on Xbox One in April.

Telltale updated their blog with Minecraft: Story Mode news. Episode 5 will be releasing on February 29th. Then three new episodes will be released as downloadable content that can be purchased on the platforms supported by the game. The DLC episodes will be released over the course of this year.

Also, Mashable revealed, in an article with Telltale's CEO Kevin Bruner, that The Walking Dead: Season Three will begin releasing some time this year. More news will be revealed about Telltale's third season of The Walking Dead when Comic Con International occurs between July 21st and July 24th.

Finally, did you ever notice that Prince Lawrence's television displayed Night Court in The Wolf Among Us? Did you ever wonder what the two would look like mashed up? I made a video to answer that question, so you don't have to wonder anymore.

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Telltale's South by Southwest Batman panel is now online for all to see.

Some interesting things have emerged from that panel. Players will play as Bruce Wayne more than usual in a Batman game. In many situations, there will also be a choice between confronting a situation as Bruce Wayne, or going all in as Batman. As Batman, you'll also be given a choice to physically harm a suspect or take a more diplomatic approach through interrogation to get the information you're seeking. You won't be able to play the whole game without becoming Batman, but the developer's have stated you should be able to play a large portion of it as Bruce if that's the way you wish to play.

It is going to be similar in approach to their The Wolf Among Us series in terms of artistic presentation. It will be set in its own universe. Although it will draw from the 77 years of comic lore that already exists, the team will be able to make their own mark on the iconic characters.

It will have an art style inspired by DC artists such as Jim Lee, Greg Capullo and Neal Adams. It will have an M for mature rating, will consist of five episodes, and will begin releasing this summer.

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Thimbleweed Park has evidently been making the rounds at GDC, a conference in desperate need of a vowel, and consequently a few new previews have sprung up, including this one by USGamer and another from Pocket Gamer.

Looks like there could be a new screenshot or two to be found in those articles, but I'll be damned if I've been keeping close enough track of all the media released to date in order to declare that with any authority. Get off my lawn!

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For those waiting for Day of the Tentacle Remastered to show up on Steam, it can now be pre-ordered there as well.

Like GOG.com's Day of the Tentacle store page, Steam only lists Windows as a supported platform. Mac and Linux versions are coming, but they won't be available at launch.

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The folks behind Kotaku's Split Screen podcast paid a visit to Double Fine's studio to gab with Tim about the remaster of Day of the Tentacle (reminder: March 22nd!) and various other things Double Fine. A text excerpt is available, if you're ridiculous. If you're not, go listen to the hour-long conversation.

Toward the end Tim gets asked a question many of us had, which is whether Double Fine has plans to pursue additional remasters after Full Throttle. His take is that the other LEC adventures should only get restored by their respective project leaders. But since Double Fine has established the all-important relationship with Disney, I'm thinking any Moriarty or Fox or Clark or Stemmle or Ackley or Ahern who might be interested may want to start by reaching out to the two-headed baby. Won't you, guys? For Mojo?

Source: Kotaku

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ScummVM, the project that allows multiple point and click adventure games to be played on modern (and some not so modern) architectures, has been updated to 1.8.0. New in this release is support for ten new games:
  • Amazon: Guardians of Eden
  • Beavis and Butthead in Virtual Stupidity
  • Broken Sword 2.5: The Return of the Templars
  • Labyrinth of Time
  • Rex Nebular and the Cosmic Gender Bender
  • Sfinx
  • The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
  • The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
  • Zork: Grand Inquisitor
  • Zork Nemesis: The Forbidden Lands

Additionally, there are new ports for GCW-Zero and Raspberry Pi. The graphics subsystem for the Sierra AGI engine has been overhauled, and the SCUMM engine has also received some love. The original Maniac Mansion walking code for the V0 and V1 version of the game has been implemented, Maniac Mansion can now be played from within Day of the Tentacle, and lip sync animation has been improved in later Humongous Entertainment games.

There's a whole lot more new with this release, as it's been a long time coming, so head over to the ScummVM site and give it a spin.

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You can now pre-order Day of the Tentacle Remastered for Windows from GOG.com at the pre-order price of 10% off its regular rate of $15. It's also going to be released for Mac and Linux, but this isn't yet reflected in the GOG game info.

It's scheduled to be released on March 22, 2016. It will be released for PlayStation 4 and Vita as well.

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USgamer has published a big heaving cover story on Day of the Tentacle ahead of the game's special edition, due for release sometime this month. The article is essentially a giant interview with Tim Schafer and Dave Grossman about the production of the original game as well as the effort of restoring the old assets:

At the time, [LucasArts] had an archive room. They had two full-time archivists, even in the floppy days. And there was a room full of drawers with floppy discs where the game wrapped, and even milestones in between, before the end, you would take it down to Wendy and—they're credited as being the "burning goddesses" in the credits—because they burned all the CDs. It was the burning room. They sat there burning CDs all day long. But, in the old days, there was a whole room, and two full-time positions of archiving stuff.

I feel like there was the feeling at LucasArts, because Lucas himself had that archive, the barn, and that's where all the LucasArts stuff is now, is in the barn at the ranch. So, there was that feeling of, take care of the artifacts of the thing that you're making, because you'll want them someday.

Sensing correctly that we can never have enough DOTT retrospectives, USgamer supplemented that article with another sizable one about the game's artwork with Peter Chan and Larry Ahern, and a third about the music with Peter McConnell. I bow to everyone involved.

Source: USgamer

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Ron has posted a new trailer for Thimbleweed Park. It's narrated by the character of Ray, one of the detectives investigating the murder that kicks off the game's story. At least, I think. I know next to nothing of what the game's about and kind of like it that way.

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It turns out that the quick release schedule of Minecraft: Story Mode isn't a fluke after all. Their three episode Walking Dead: Michonne miniseries will be released on a monthly schedule.

The first episode is coming out for computer platforms (no Linux yet though, but hopefully their Linux testing period yields results soon) and consoles (except for Wii U) on the 23rd of February, and the iOS and Android versions will be following, two days later, on the 25th.

Beyond that, they've already announced the release months for episodes two and three. Episode two will be releasing in March, followed by episode three in April. Hopefully this is a sign that their future releases, from Batman and beyond, will be released on a similar schedule.

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Firewatch is now out for Windows, Mac, and Linux on Steam and PlayStation 4 on PSN.

I've played through the first day, and it's lovely so far. We'll have a review up on it soon (so within the next year or so in Mojo Time™).

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