LucasArts president Darrel Rodriguez typed an extra long ellipsis in an email interview with G4TV. Mysterious!
I asked Rodriguez for thoughts on a return of the company's lauded X-Wing and Tie Fighter flight sim series.Oh lordy, please be 'Special Editions' of the X-Wing games. Or better yet an entirely new game for PC and consoles by Totally Games.
His answer?
"We don’t have any announcements now, but stay tuned," said Rodriguez. "We will soon....."
And yes, before the "PC only" crowd start hurling concussion missiles, I do think one can get the full X-Wing experience on consoles with clever use of controller buttons/stick waggles.
Source: G4TV
And if they sell well enough in Steam, maybe it'll finally send a message that there is still a market for a space combat sim that's not an afterthought to Galaxies or Battlefront.
The important thing about this development is that we're seeing a rebirth of one of the greatest franchises in gaming history. No matter what, we'll be using modern technology, so we won't be playing the same game we played 10+ years ago. We're looking forward to a whole new experience in a familiar galaxy, and I for one can't wait.
I do hope they go all-out for this revival. PC space games haven't had a heavy-hitter in forever, and it'd be fun to see what could happen with the console market (even if it's just a Wii update of the Rogue Squadron franchise).
So long as any new games that might bear the "X-Wing Series" branding lean more heavily towards the Sim than the Arcade feel I'll be happy (power re-routing betwee engines, lasers & shields, for the obvious example of strategic use of resources during combat).
How was Totally Games "Secret Weapons over Normandy"? A LucasArts sim series updated for both consoles & PC? I haven't ever played it.
As far as a Wii update of Rogue Leader, it was in the works, but all sorts of dodgy shit has gone down with Factor 5 lately.
*And very unlikely.
Player one plays the pilot, player two plays the astrodroid.
The pilot steers the craft with wiimote's motion sensor and the droid deals with shield adjustment, sending orders to wingmen and, most importantly, lock s-foils in attack position.
In theory, with various button and d-pad / 2nd stick combos you can cram plenty of controls into a console controller.
Whether the console crowd could be bothered learning them is a different matter.
Also, a 2nd controller's buttons could be utilised for less-used functions, if need be.