Well this news, is in fact old, but I thought I'd post this anyways:
Whilst mooching about at work, I found an abandoned brochure for the Game Developers Conference that took place in San Hose about a month ago. on the first page was a list of people giving Keynote talks at the show, and under Visual Arts was listed Mr. Peter Chan.
As a conceptual illustrator and storyboard artist, Peter Chan has worked on games (Day of the Tentacle, Full Throttle, Grim Fandango, Putt Putt, Pajama Sam, Vampire the Masquerade to name a few), films and advertising since 1989. After 4 years at LucasArts, he moved to a remote island in Washington State to launch his freelance career ( a giant and illogical leap of faith initiated by quality of life issues). Film credits include Antz, Star Wars: Episode 1 The Phanton Menace, Monkeybone and Harry Potter and the Sorcerer's(Philosipher's) Stone. He recently completed 2 projects for the Xbox (New Legends for Infinite Machine, and an unannounced Tim Schafer game).So yeah we missed a more than probably interesting talk from the man behind some of our favourite things...
Other LEC folk that we missed included:
- "400 rules of Game Design" - Hal Barwood (who also appeared on the 'Advisory board')
- "Managing the QA Process" -Chuck McFadden
- "Battling Level Design in Hardcore Genres for a Casual Audience" - Tim Longo (Star Wars StarFighter)
- "From All Levels: Perspectives of Level Design" - Tim Miller (Jedi Knight)
- "Game Audio Production: Process and Strategy" - Clint Bajakian
- "Learning from the Classics: A discussion of What Made Games Great" - Alex Neuse ( Grim Fandango)