Hey, psst, want a book recommendation? We asked pretty much every writer and designer who’s worked on a LucasArts, Telltale, Terrible Toybox, Double Fine, Autumn Moon, etc. game on here for good recent reads, then added a few of our own. (Every writer, that is, except Chris Purvis, Sean Clark, and Brendan Q Ferguson, whom we couldn’t find. We assume they’re mythical creatures now, living off the grid, somewhere in the northern wilderness, swept up in starlight.)
Some people never got back to us (understandably), and some said they would but hadn’t by the time the article went up (also understandably), but we’ll happily (to crib video game dev parlance) patch in any updates to the article should they reach out. (Sincerely, we'd love that. Unlike, say, Jim Ward, the brows being furrowed over here aren't over silly things like deadlines, but books. And I don't joke when I say we reached-out to all the designers/writers.)