We're a bit late on this news by some standards. Relative to our Sam & Max VR review, however, we're right on time.
If you're not familiar with Jimmy Maher of The Digital Antiquarian, you probably ought to be. His ambitious goal to chronicle the history of computer entertainment for eleven years running has produced some pretty terrific essays thus far, including many devoted to the antics of ol' George Lucas's interactive division, I forget the name. You can find those Mojo-relevant articles, by the way, rounded up here for your convenience.
His most recent of the LucasArts-centric articles was a probe of The Dig last summer. The Dig is decidedly not the most beloved of the SCUMM games, but it's perhaps the most rewarding to write about, as the neverending turmoil behind its eighty-five year production cycle makes for deathless, compelling, smutty drama. It's like our Bridgerton or something.
Although Maher's article was exceedingly well-researched (look no further than his citation of Mojo as a source to be confident of that), there's just no bottom when plumbing The Dig's calamities, so he teamed up with Frank Cifaldi of The Video Game History Foundation (someone else you ought to know by now) to produce a podcast companion piece. So get some history delivered into your ears.
And one of you get to work on recording the defense argument so we can report on that nine months later too.