The LEC twitter feed is sort of like Mojo's little brother in that we both learned how to fish together, have the same blood type, and are both the sexual offspring of our mother and father. But also though, we tend to post about a lot of the same things. Look at all the news they pointed out that we would have done ourselves if they hadn't have been so happy to do our work for us:
- There's an excellent (and possibly the first?) official LucasArts podcast with the sound guys of MI:SE, including the legendary Darragh O'Farrell (voice director on The Dig, CMI and EMI, and the guy who cast Dom!). The discussion is great, and includes an amusing anecdote about snatching Earl Boen despite his retirement in Hawaii.
- Ron did a write-up about the general awesome insanity that's going on with LEC's old games.
- The Dig apparently made the cut of some list of great game locations.
JP Update: LucasArts don't want your money. They're giving away free codes for the SCUMM games on Steam via Twitter (and other channels). They've also provided an iPhone Monkey Island wallpaper, "No reason. Wink wink nod nod".
But, and this is the last thing I'll say before I get my hands on the game myself on Wednesday; what the hell is up with that LeChuck design!? Were they even trying? No offense, Lucasarts guys, I love you again, but it's just all over the place.
I am very curious as to how the handle his windmill punches and the ending overall like lechucks classic demise replay and whatnot
weeee! cant wait till wednesday :D this is so cool
But a better project direction might be to hack the SE so that the official new voices (and music) plays with the classic graphics.
Joe, would it be doable with the tool you made?
I don't know about Maniac Mansion, but I think we can safely assume there won't be The Last Crusade special edition anytime soon.
And unfortunately, Monkey Island is only possible to voice because it uses a newer SCUMM engine with support for voice, added first in one of the Indy adventures. If it's possible to port Maniac Mansion to the SCUMM version used in Monkey Island, then we can add voice. But until someone releases the source code for SCUMM I don't see that happening.
Bearing in mind also that support for extra playable characters seemed to have been lost from SCUMMv2 onwards when it wasn't needed any more (correct me if I'm wrong). So even if we did port Maniac Mansion to a later SCUMM we'd need to figure out how to readd this support.
jp-30: The SE apparently still uses SCUMM, the question is, what version of SCUMM and what kind of file-sctructure. If it's still like the Monkey Island CD version with .000 files and all sorts, speech will more than likely work.
neon_git: I did give up. I don't run the Speech Project anymore. I gave it to David Rogers, who has apparently given it over to Cornelius Huber.
Im actually a little overwhelmed atm :D if someone told me before e3 that we'd be where we find ourselves now with 2 MI projects with the seriously real prospect of great new things i think i probably would have called them a mean-spirited jackass for trying to get my hopes up for such an unlikely thing.
It feels pretty damn good to be an adventure fan right now :)