Since only those with a higher education in LucasArts adventure history read this site, you already know “SCUMMlette” as the term of affection for the junior programmers being trained in the SCUMM engine. There were two waves of these cadets between 1989-1990. In the first class you had your basic Tim Schafer, Dave Grossman, Jenny Sward, and Ron Baldwin, while the second batch consisted of Mike Stemmle, Tony Hsieh, Sean Clark, Tami Borowick, and Wallace Poulter. (Sources: Mike Stemmle)
Some of those names will be more familiar to you than others, but they all played integral roles in games you rank in importance above your own loved ones. In the case of Tami Borowick, those contributions are now far less shrouded thanks to an excellent new interview published by the highly scholarly and inescapably Italian Lucasdelirium.
As you’ll learn, Borowick’s primary LucasArts project was Monkey Island 2, after which she became one of the developers who followed Ron across the desert to Humongous Entertainment where she co-created the Freddi Fish series. The full interview is a real barn burner, with lots of great war stories from a most romanticized period at LucasArts, including how Borowick implemented the pants-falling gag in the Woodtick cemetery, and how Ron accidentally obliterated her laborious dialog tree for Rum Rogers. There’s even a photograph of an office whiteboard she shared with Dave and Tim in 1991. What more could you need?