Roll up, roll up... 30 Oct, 2007 / Comments: 3
At Last - The Ultimate Epic Goliath Sam & Max Season One Review!
It's been a long time coming, but it's finally here. We take a look at the highs and lows of Sam & Max Season One in the biggest review Mojo has done since that last big review someone did. Can you read all the way until the end?
Thrill! To the multiple second opinions! Spill! To the definitive list of things that simply must happen in Season Two! Mill! To the startling negativity! Dare you read the Sam & Max Season One review? You may never come out!
I don't really have anything specific to say about improvements because I think it's all been said and Telltale seems to know what they're doing with Season 2. I will just say that I really loved the idea that somebody on the Telltale forums had for a season 2 episode in which Sam & Max are trapped in their office building for the whole game for whatever reason (haunting?). It would be confined but you could add a bunch of rooms in the building and make it Maniac Mansion/Day of the Tentacle-like. That just strikes me as a really clever way to be economical with the number of environments and such. I think you could get away with re-using locations if there were good concepts behind it. But the point is that they could do crazy ideas like that in an episodic series and just move on if it doesn't work whereas they can't experiment in an epic game.
Anywho, Season 2 in one week!
Its illustrative of just how good season 1 is that there can be that many criticisms, whilst still being a brilliant game/season.
Given that this was Telltale's first crack at the regular episodic format it turned out extremely well. Its all looking very promising for season 2.