But I think I had more impact by hiring people into LucasArts than I did from my own work. Ron Gilbert, Lawrence Holland who did the X-Wing and Tie Fighter games, Brian Moriarty who did Loom – all of them are people that I either found or that came in to work on a project of mine. And once Ron came in, we hired Dave Grossman and Tim Schafer, who are now the creative director at Telltale Games and the head of Double Fine respectively.
So perhaps our biggest impact on the gaming community was being a nursery or proving ground for people who would go on to become much more significant contributors within the games industry.
Falstein’s anecdotes are great, although I guess if you know your Lucasfilm history this interview largely treads old ground. Still, it’s hard to ever get enough stories of the formative years of George Lucas' wonderful, expensive experiment that resulted in not only the SCUMM games, but Pixar Animation Studios and Avid’s nonlinear editing tools as well. More importantly, Thrillville.
Source: Develop