Mojo continues its laudably recessive approach to journalism by letting those desperate, needier outlets get first dibs since they’re in such a damned hurry. But now that all the carrying on has blown over, we’re ready to calmy and safely catch up on the latest bits and bobs surrounding Indiana Jones and the Great Circle, while signaling all turns and obeying the speed limit within a generous margin of error.
Since the Xbox showcase, a few new gameplay clips have emerged. We really have to give the credit on this one to reader Threepwood4life, whose unthinkable willingness to look at social media platforms made the discoveries possible:
Lost in the shuffle of the showcase was this podcast (also fully transcribed) by Xbox Wire, which featured as guests the Game Director and Production Director of Great Circle, Jerk Gustafsson and John Jennings, who both do a pretty credible job at Telling People What We Imagine They Want To Hear game:
XBOX WIRE: Obviously, this is an IP that has been around for decades at this point, so you obviously want to make sure you get it right. Can you talk a little bit about the prep and research that went into making sure that you were bringing an authentic experience?
JERK GUSTAFSSON: In this case, of course, we had a lot of materials to go through, and we spent countless of hours just rewatching the films, especially the two movies, I think, that are closest to the game, which is Raiders of the Lost Ark and The Last Crusade. And looking at the movies both from a broad stroke perspective to get into the mood and why, but also to some extent, scrutinizing them for details and the small hooks that are key to the identity of everything that is Indiana Jones.
And in addition, then, we have one of the best resources through our partnership with Lucasfilm games, and working together with them on this project has been invaluable, just this cave of knowledge about the character, which has been fantastic. And Lucasfilm has been excited about the project from day one and have been incredibly supportive and helpful in bringing the story and the character in Indiana Jones to life through not just our story, but also through gameplay.
JOHN JENNINGS: Yeah. It's been great having access to writers, directors from Lucasfilm, and people who've worked with the Indiana Jones property for decades, having their input. I mean, some of these people know everything that has ever been written about Indy, and having them to bounce ideas off and get some of their own input has been hugely, hugely invaluable. I mean, our writers are huge Indy fans as well and just been scouring all of the countless wikis that are out there written about everything, all of the comics, additional books, and so forth, just to build up their knowledge.
Other things as well. I mean, we managed to get access into some of the Lucasfilm archives as well, which has been-- for Indy fans, has been an absolute dream come true to get access to some of these things that perhaps not so many people have seen, but our artists have been wanting to make sure everything is authentic as possible. We bought replicas of Indy's famous fedora made by the original hat makers who made the original prop from the first film, proper recreations of his iconic jacket, and so forth, just to make sure everything is absolutely spot on.
Lastly, we took the opportunity to update our gallery with the latest screenshots that came out of all the recent hubbub.
The tortoise and the hare, my friends. The tortoise and the hare.
Why are Bethesda getting AI to write their tweets, can they not afford a social media person?