Seven days to go and a total just shy of $30,000? We feel the Duke Grabowski Kickstarter should be doing better than that, and so we started pondering… Is the issue that the reward tiers might are not enticing enough? One thing led to another and we reached the only logical solution: Like we did with the Double Fine Adventure, we will throw Jason under the bus and launch our own reward tier!
If Duke Grabowski hits $40,000, Jason will act out the whole Secret of Monkey Island church/wedding scene, not by just dramatically reading the text, but also by doing the voices. Guybrush, Elaine, LeChuck, the monkeys, the priest… All of them, with Jason's special little take on them! And as a bonus point, he might just pronounce my name correctly this time!
So go Kickstart now! Mojo rewards await you! (And feel free to relive Jason's previous stab at doing reward tiers.)
Update by Jennifer: Rather than just Jason, lets get more of Mojo involved. If it gets funded, I will perform all four parts of the Curse of Monkey Island pirate song.So, MrManager, what's your ante? ^_^
I once have said that Bill is no innovator and that he should stop living in the past and try to make something new, or to keep with the art direction since he's a genius.
I also remember him answer to my critics in a G+ post, where he was trying to explain what happened and what he would have done to improve his next games.
By the way I was displeased to see he was annoyed by my harsh (but genuinely constructive) critics.
He told he's no innovator because he thinks graphic adventures are perfect as they are, and I agree.
What really baffles me is that he still goes on harking back to CMI... c'mon, that game was gorgeous, but let it go now.
You can say it makes you happy to make graphic adventures, but when you say that it makes you happy to make "piratey-themed-reminiscent-of-CMI" graphic adventures, then, well, you're restricting your passion to a very specific field that we all already know well.
Was I the only one that, after having seen Duke's kickstarter, thought "Meh, wasn't Vooju enough?". You're not obliged to be an innovator but, to succeed, you're at least supposed not to propose the same nostalgic thing over and over again.
Hope Bill won't take this the wrong way once again, I'm a fan but I'm not blind.
Jennifer
Rather than just Jason, lets get more of Mojo involved. If it gets funded, I will perform all four parts of the Curse of Monkey Island pirate song.
So, MrManager, what's your ante? ^_^
Hey, I converted every damn Secret History article last time, so I upped the ante all over people's faces. I'm actually surprised Jason hasn't come up with something himself. ¬
And way to take one for the team. ;
So, MrManager, what's your ante? ^_^
AndywinXp
How do you expect people backing a game which borrows like... everything from other games without providing anything original? Bill, get out of Memory Lane, and "get back to where you once belonged": art director.
But, the plot is quite different from Monkey Island:
Duke is part of a crew that loses its captain, a man who was Duke's mentor, and who he counted on to give him wisdom and advice. Now, Duke wants to prove himself, since he's been made fun of all his life for his dim wits, so he tells the crew he wants to become the new captain. They promptly make fun of him, Duke starts attacking them in anger, and Slewface, the most insidious and manipulative of the crew (and the game's villain) tells Duke that he has to stop beating the men, since the ship's captain needs a crew. He then puts him on a quest to become captain, by making him hurt and demean others, which Duke first does since he wants their approval so badly. But he slowly learns through trial and error, and a lot of pain, what's the right thing to do. He starts realizing, 'Hey, maybe what I originally wanted -- maybe I don't want it after all. Y'know? Maybe this crew is a bunch of jerks and I don't really need 'em.
In saying that, go Duke!
But, do you consider reasonable this answer in the official game faq?
"How long will the game be? - one eighth the size of Curse of Monkey Island"
Are we paying for a game demo?