LucasArts pushes innovation by giving Indy kewl physics 20 Apr, 2006 / Comments: 33
So says IGN. Pointing out that thus far next-gen games offer nothing new except for some extra bells and whistles, they for some reason seem to think that LucasArts' decision to make the upcoming Indiana Jones game employ "euphoria," a new animation technology that allows you to do incredibly innovative things like make your enemies' reactions to your attacks more realistic (WOW!), will change all that. IGN, which says that it has the "potential for a new kind of gaming experience," and LucasArts which proclaims that "It's what next-gen is about," seem to be pretty excited.
So yes. This certainly proves that developers are finally starting to learn that it's unique core gameplay, and not real-world AI improvements that make a game stand out. I don't know what we'd do without companies like LucasArts constantly pushing this industry forward. Hopefully the actual, you know, game is cool too.
Update: Here's LucasArts' Press Release on the new Indy game and the euphoria technology. LucasArts will demonstrate euphoria in action when it debuts its next-generation Indiana Jones game on May 10-12 at the E3 Expo in Los Angeles, CA.
Thanks.
See, the only problem is, this new Indy game, isnt going to be adventure. I'm sure the box will say "Action/Adventure" or something, but lets face it, it wont be an adventure.
It will be a quest involving running here, flipping this switch, killing some gaurds with a machine gun, flipping that switch, opening the door, killing more gaurds with a machine gun, climbing the ladder, killing some gaurds, flipping the switch, and winning the game.
Oh, you might have to pick up a gear, and take it to a room with some gaurds, and kill them, and put the gear on the machine.
I mean, thats pretty much what every game that has come out since Lucas Arts decided Star Wars was the only cash cow they could milk has been, and there are very few exceptions to this.
I mean, ok, some "adventure" games have come out that were decent, but not really. I liked "Indigo Prophecy", I thought that was a good adventure game, in 3D, even if it was kinda like Simon Says on steroids at some parts.
I dont care how real its going to look with this new technology when Indy busts into a room and mows every one down in full auto.
What I want to see is a story actually worth finishing the game for, and gameplay that isnt Tomb Raider but with no polygonal female ass cheeks to stare at while you mindlessly jump platforms and shoot stuff.
BRING US A GOOD STORY AND AN ACTUAL ADVENTURE GAME LUCAS, AND MAYBE THAT WILL BE INOVATIVE ENOUGH, SINCE THERE IS NOTHING ELSE LIKE THAT IN THE MARCK, FOR THE LOVE OF GOD!!
OK, I'm done, sorry.
What I said, was that Infernal Machine and Emperors tomb, raped the idea of adventure, and turned Indiana into a gun slinging Rambo wearing a fedora.
Its not an "adventure" game if you just run around flipping switches and killing bad guys. Thats an action game. Those are the same mission goals in Quake 2.
What I'm saying is, I hope Lucas can put more emphasis on the "adventure" and put less emphasis on making sure I have enough clips for my AK-47 to get through the next "puzzle".
The next Indy game, I'm sure "action" will still be put in more than "adventure", but they should make try to make it more adventure-like. If we have to run around with a gun out the whole time, stelath should be more important, throw in some Metal Gear Solid elements. Sneaking, avoiding the gun fight. Dressing up like a submarine crew man instead of trying to fist fight them all. See what I'm saying? Even Resident Evil style game play could fit more in with an Indiana Jones "action/adventure".
Shmargin: "I never said Indy couldnt make a great adventure game..."
Shmargin, putting words into someone's mouth (or in this case, taking them out, if that word is "action") to alter their quote, and then to form your rebuttle around the changed quote, is pretty bad form.
He said Indy could be a solid action/adventure, then you changed what he said to "great adventure game" and then effectively defended yourself against a statement that never existed.
Wait no im not.
My only point is that both the last 2 Indy games sucked, they could have been better, but Lucas Arts has in recent years, proved that they hate us all.
By us, I mean people that post here that dont just like Rebel Assault 99 1/2: Battle for Hoth Ultra Remix Dance Dance Edition Where You Use Your Tow Cable To Make The Walkers Fall Over 2.
Why am I still talking about this.
Sometimes I cry.
I did read in an old interview, maybe with Ward, that the new game will be much 'truer' the the movie Indy in that the whip won't be a 'magic weapon' like it has been in the last 2 games. Indy only uses it a couple of times in each movie.
Sounds good to me. If they can tone down the Indy-as-mass-murderer aspect of the last 2 games and ramp up the puzzles / exploring it could be a fantastic game.
And maybe no pan-dimensional spectral ghost monster baddies too...
Anyway, I'm certainly hoping that the new Indy will be a lot better than the previous two mediocre, albeit mostly fun games. I'm just not seeing any indication that LucasArts' heart is in the right place with this whole "It's gonna be so innovative because now your enemies can fall through wooden beams 4 billion different ways!1" stuff. The whole message of the article seemed to be that this game was truly going to be the best thing ever soley because of this animation technology, and that just saddens me a bit. If that's what they see as the be-all end-all of the game, what's the chance they're giving the necessary parts the right amount of attention? I dunno, maybe one thing has nothing to do with the other and this is just a way of hyping up the new technology, but the whole article rubbed me the wrong way. I just wish we'd have gotten articles bragging about all the care they're going to put into OTHER parts of the gameplay before laying all this OMG r0x0r physics! stuff on us first.
Don't expect it to change anytime soon. ;~
I mean, no matter how much pot you smoke, I dont see how you could enjoy Infernal Machine, I mean, I'm a huge Indy fan, but seriously, the animation looked like Indy had a stick shoved up his ass, the game play was just like a mod for Tomb Raider, and the story was...Well it must have been horrible, cause I tried to finish that game, and played it for a while, and dont even remember the story, other than I killed things, and got killed.
2 things that if you asked me a few years before its release, I would have told you dont happen in Lucas Arts games.
Emporers Tomb was pretty, that was about it. And it wasnt even that pretty. Beating people with a chair was fun, but if you watch the movies, Indy doesnt really just walk from room to room doing that. Dialog and story play a role.
That said, when I was faced with the challenge of getting Sophia out of her cell and I realized that the solution to this problem was getting a key lying in another room, I wanted to cry.
And the Barbary Coast rendered in UE3 would be quite a sight to see. ;)
http://theindyexperience.com/tie_lite/may_2005.shtml#0000606
http://media.xbox360.ign.com/media/748/748698/vids_1.html
And if this tech does work as claimed, gameplay will improve incredibly, and as they claim, replay value goes through the roof.