Crazy stuff awaits you...<:MORENEWS:>
...Because of the phenomenal success of the Star Wars and Indiana Jones franchises, Lucasfilm existed in a weird kind of bubble that made it very different from other companies, especially companies in the computer games industry. Most of this weirdness had to do with money, or expectations about money. The basic attitude can be summed up as, "we are Lucasfilm, people will pay us."....
...This frame of mind colored everything. It lead to a couple of fundamental constraints that rather tightly restricted what we could do. The first rule was that we were not to do anything that required spending the company's own money. We could do pretty much whatever we wanted, but we had to get somebody else to pay for it, arguments about ROI not withstanding. The second constraint was that although we had a fairly high level of creative freedom, we were absolutely forbidden from doing anything that made use of the company's film properties, especially Star Wars. That was viewed as just like spending money, since these properties were, in effect, money in the bank. If somebody else wanted to make a Star Wars game, they had to pay a hefty license fee, and so we made money no matter how well or how poorly their game did, whereas if we made such a game ourselves we would be taking all the risk if it bombed (and never mind that we'd also get 100% of the upside if the game was a hit).
You'll be wanting to read the articles in full.