LucasArts Speaks 02 Aug, 2009 / Comments: 16
The Sam and Max 2 cancellation was the 9/11 of the LucasArts Fan Community. Afterwards, we experienced difficult times with an alarmingly protective administration. But now there's a new president, and it's time to catch up with what (if anything) has really changed.
As someone who has worked at LucasArts for twenty years, Mary Bihr was well placed to withstand our excessive interrogation. Observe.
"How much influence did George Lucas (and Steven Spielberg) have over the games LucasArts made? Did they help you in the design process, or were they too focused on their own movie projects?
- They had other things to think about and mainly left us blissfully alone to do what we're good at. I can count the number of times I met with either of them on the fingers of one hand."
http://www.telltalegames.com/community/blogs/id-143
(not entirely what i was looking for though)
The boomblox franchise indicates that spielberg really cares for games anyway :)
MI2:SE?
If I have one plea to the company during this marvelous adventure-game renaissance, it would be to hire passionate and talented artists dedicated to drawings and luscious hand-painted goodness. MI1:SE is cool, but the art is a big step backwards from CMI for instance.
So much of the beauty and character of the classic adventures came from rich, evocative 2D art. With screen resolutions and video cards as good as they are lately, the potential for immense 2D beauty has never been greater.
Good ol' corporate pitching.
Can't be helped, I suppose.
Seriously... who talks like that?
Still, it's nice to see us on speaking terms :)