LucasArts Secret History XIV 23 Feb, 2010, 21:26 / 54 comments
It's finally here: our Escape from Monkey Island mega-look-back.
Enjoy! And don't forget to tell all your friends!
Thanks a lot to Dan Lee for the superb 3D header art. Take that, Avatar.
Not Australia. Only the boat race in America is mentioned in both MI2 and CMI. Australia was first mentioned in EMI. So I guess that leaves another hole to fill =/
I've seen that not all responses are thát bad about EMI.
I actually tried to play it again, but the constant humming of my CD player put me off. Anyone know how I can play it off my hard drive, like Grim Fandango?
Also, I don't know how the score got changed, but it's supposed to be 4/5.
Personally, I definitely think it's a 4/5 game.
Also... haha! It looks like it's been set to 2 again! I think this game of score tennis could continue for some time (but I'm staying out of it)
Whoever is editing it, make sure that the score is set correctly before saving. It's a Mojo 9 "feature" for it not to be.
Also, I re-sat it to 4 again.
Can you send it in a forum PM, or just paste it here?
Thanks again for all the help Gabez :)
Also thanks for another fantastic read guys, i cant wait to see what you do next :D
Even if you aren't wearing the 3d glasses, you are viewing it the way it's meant to be viewed. I'm not saying that to drive the point home or anything (ie "it's 3d! get it?"), it's just that I think the double vision thing adds a bit of magical quality to it, and also it nicely masks the utter lack of detail that I'm not proud of.
I've been thinking about this way too much but what can I say? It's fun.
Looking through the LEC\Misc folder on my hd reminds me of other stuff:
I think the EMI font might be Caslon Antique rather than Weathered SF (its the one that's inside a zip file called EFMI_Font.zip anyway)
The PS2 version has a bunch of concept art that the PC version doesn't have. I've no idea how its unlocked or viewed in-game, I only know about it because I made this (http://quick.mixnmojo.com/mi-background-viewer) years ago in order to rip the PS2 concept art for the Scumm bar. The 'randy sucks' thing was found using the tool too, it was in one of the backgrounds in the pc version, in part of the tiles that gets rendered off screen.
My EMI Launcher/Setup programs come in handy for some people.
The launcher lets you run toggle fullscreen/windowed and can patch the game to run in a higher resolution than the original 640x480.
http://quick.mixnmojo.com/emi-launcher
The installer that comes with the game can be problematic with newer versions of Windows and refuses to work at all on 64 bit Windows, so is the only way to install the game for some people.
http://quick.mixnmojo.com/escape-from-monkey-island-setup
Like Grim, EMI has an inbuilt debug mode that lets you jump between rooms and other stuff, however no-ones ever found a way of activating it. Sample debug stuff:
PrintDebug('//**** WARNING: Object:set_name, no system name specified for inventory prop! FIX THIS NOW! See Rich for an explanation if you're confused')
I won't comment anymore on this thread. Especially not with long words like supercalifragilisticexpialidocious.
Ho ho!