LucasArts' Secret History XIII
03 Sep, 2009
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Comments: 53
Do not adjust your time machines: there really has been a three-month gap between now and the last Secret History article.
Thankfully, the gals down at the article factory ploughed through all of last night, resulting in a seven-page Grim Fandango article sitting on my desk this morning.
I quickly sent it the publishing division, and the conclusion of their labour can be seen before you.
Big thanks to Colin Panetta for his artwork, Tim Schafer for his precious memories, Haggis and Icebox for their essays, and everyone else who contributed. Cheers!
Update: Artist Colin Panetta has updated his blog with a "making of" the header art, including some sexy wallpapers to download.
Great article!
I also have apparently never experienced this elevator bug, even when I played through once without the patch. Call me lucky, I suppose.
Also, I hope someone finds a way of adding back the lost dialogue... I had no idea there was so much stuff. Domino's explanations are really interesting, for one thing!
I've never played the game with subtitles so I don't know for sure, but it makes sense.
...it's kind of like the implicit pun of Glottis being a 'speed-demon', which clicks when he is revived by the high speed rocket ship towards the end of the game.
We're working on new code (I say "I" -- it's actually one man, Zaarin) but we need to start from scratch and that takes a long time. So in the mean-time just try not to get hit by any falling debris.
http://www.grimfandango.net/?page=missing
It's possible that this is yet another issue the game has with faster computers.
Also, some of the other "missing" lines aren't exactly missing. I don't have time to check right now but I've definately come across some of them during gameplay. The "custard" one I remember was when I offered Eva some Fil-a-Dent.
I bet the dudes who work on Residual would know.
Just wondering because I've not been able to even play past the lift puzzle without the patch, so I've got no idea how to test this definitively.
But you can activate the Domino dialog if you teleport to the right room using the GF launcher:
http://www.grimfandango.net/?page=launcher
I guess it's because learning everything about it is a TREMENDOUS amount of work that's only for this one game (and EFMI, but who cares about that? :).
Games like Planescape: Torment have been pulled to pieces, bugs fixed, resolutions increased, new content added, etc. It's a shame GF is just so much work, as it deserves better :(
I haven't read through the whole thing yet, but I love that the secret history article of one of my favorite games of all time is done now.
If only I had started writing that Film Noir article to go with it..........
Unbelievably cool header art, by the way. Possibly the best piece of GF fanart I've ever seen.
I played through Grim Fandango at release, with no hitches, and only discovered this 'infamous,' 'notorious' bug last year during a long-overdue playthrough.