LucasArts' Secret History XII 26 May, 2009 / Comments: 52
The Secret of Monkey Island Special Edition? Old news!
All the hipsters know that Curse of Monkey Island, or "CMI" in cool-speak, is where things are really "at."
Point your browsers to our Secret History article to rediscover this classic game (or perhaps find out what you've been missing).
Thanks a lot to Jonathan Ackley, Larry Ahern, Chuck Jordan, Bills Tiller and Eaken and Dominic Armato for their thorough behind-the-scenes talk, everyone who sent in a reader review, and to Paco Vink for the spaztastic header art.
Update: Larry Ahern very kindly got back to us with an interview ages ago, and I forgot to include it!! I've since put it into the article, so you can all read it now. Interesting titbits and anecdotes about LucasArts abound. Thanks a lot, Larry!
I was always bothered by these close-ups. While they were great art, I never felt they matched the style of the rest of the game.
MI2 took more of a step towards the surreal. Locations like Woodtick, for example. And some of the characters were clearly over the top, like the guard on Phatt Island, and Governor Phatt himself. But then, other locations and characters did keep the realism of the first game. Elaine looks exactly the same, and Guybrush and LeChuck both have fairly normal proportions. If you look at the characters here: http://www.milegend.com/characters/characters.php?id=1 there is a definite mix between realistically proportioned characters and cartoony ones. Same with the locations.
It had a mix between grounded-in-reality and cartoon, it had a balance, creating a visually designed surreal atmosphere rather than the surrealism of the first game, that came from out-of-place objects and a breaking the fourth wall self-awareness.
MI3 continued in that direction, I suppose, and just went full out cartoon. I think this was a mistake, because for me, it was the reality blended with the fantastic that made the first two games come alive. They felt like locations I might actually be able to visit, and get lost in. When MI3 went all out cartoon, it lost me.
What I'm getting at is simple: this is not even close to photo-realism even if it's not as exaggerated as CMI's look, that exaggeration being a conscious artistic decision that I never denied but in fact specifically pointed out. If the same team that made the first two Monkey Island games had made them in 1997, I'm not sure it would have necessary looked like how you might imagine it would.
I will admit that the majority of MI2 could not exist in the real world, but there is also an underlying current of reality throughout.
As for SOMI, are you seriously telling me that these are not realistic graphics for the time?
http://www.mixnmojo.com/galleries/2/full20031014160159.gif
http://www.mixnmojo.com/galleries/2/full20031014160053.gif
http://www.mixnmojo.com/galleries/2/full20050121122131.gif
http://www.mixnmojo.com/galleries/2/full20050121122102.gif
http://www.mixnmojo.com/galleries/2/full20050121122018.gif
I also don't know what you mean by "for its time." Are you suggesting that if those games were made today with the exact same style but with all the pixels and resolution it could ask for, that it would look like real life? I don't think so. I think much of the "realism" you're seeing is simply due to the fact that the detail was so constrained, preventing them from giving as much visual personality to the characters as might have been the case otherwise. Again, I definitely think that CMI being more cartoony was a conscious one that indeed sets it apart from the previous game even throwing all of these things about technology out the window, but I still argue that it was building on a foundation laid by the first two games. It was a big step, but it was still a step in-line with the Monkey Island look.
PS. Happy late late birthday gabez
(a day late, but... Happy birthday, Gabe!)
There's a rumor going about telltale working on something old Lucasarts fans will be excited about.
And since MI1 seems to be coming to 360 I'd say they could be working on a new Monkey island.
People have been hoping / speculating the two are linked, but I haven't seen anything other than fan speculation / wishful thinking that would suggest the 2 announcements are related in any way.
They said this to a huge Norwegian gaming site.
http://gamer.no/article.php?articleId=17959
It basically says that a source close to Telltale said that they've got a new game coming this fall, which Lucasarts fans should be excited about.
And this site isn't one to normally report groundless rumors.
If it turns out to be Monkey island, (and I know it very well might not be) I hope some voices will be back from the previous games.
Telltale's usual voices have a little budget price feel to them I think. Or perhaps thats because they're used so much during the Sam & Max series hehe.
Here's teh page, translated rather well from norwegian to enlish using google's translation service;
Translated article
(And if it is indeed your birthday: Happy Birthday, Gabez!)
And thanks. I'll fix that as soon as I can.
I'd feel less inclined to point these things out if the article didn't repeatedly go out of its way to dismiss any point of view that doesn't treat the game as some kind of untouchable, pristine masterpiece. And on that note, it might be a good idea not to use terms like 'universally embraced' if you're going to contradict the statement in the exact same sentence.
Certainly, liberties were taken in concocting CMI's look, but I stand by my statement that it's a reasonably natural progression of what we saw in the first two games, especially given the sizable time gap.
Having said that I agree with VVV that it's a little sloppy to claim CMI was "universally accepted" whilst, in the very same sentence, pointing out that it wasn't.
I really should've proofread that earlier post - broken sentences galore!
Still, as always, great article!
But it would have been nice if you'd spelled my name right. That's "Icebox" with an "X". No Biggie!
Anyways,fantastic work as ever. Pat yourselves on the back everyone who was involved :)
Totally desktop wallpaper material. ;
And I really like Tiller's idea for a new MI game-- it feels really in keeping with the spirit of the series.
That was Dark Forces, not Jedi Knight.
The Dig and CMI do not use INSANE. They use SMUSH videos, but not the actual INSANE engine. Full Throttle uses SMUSH for all its videos as well as INSANE during its bike fights.