LucasArts Opens Up and Celebrates 19 Jul, 2002 / Comments: 19
In the usual LucasArts.com Friday updates, long time fans of the company can sure find a lot to get excited about. It seems that LucasArts is finally getting around to celebrating its 20th anniversary properly. First, in the LucasArts Theatre, you can view QuickTime clips of cutscenes from the original Full Throttle. Not bad, although they do seem to suffer from some interlace problems.
Next, in the History Section, you can read about the early years of the company between 1982 and 1989. The feature is not unlike our own Wilmunder Memoirs, and will continue to be updated to cover the 1990-1994 years.
Don't miss the 20th Anniversary Art Gallery, where you can find some never-before-seen treasures. First, there is this amazing high-res scan of the Monkey Island 2 map, a piece of concept art from Grim Fandango, and another Peter Chan concept scan from Full Throttle!
After that, you can read an interview with Jon Knoles, who served as game designer for many Star Wars games and is currently directing Bounty Hunter. The interviews continue next month with a profile of Fate of Atlantis and RTX Red Rock designer Hal Barwood.
And finally *phew*, check out the Flashback section with a few favorite memories of some LucasArts employees. The stories include finding bugs in such classics as Grim Fandango and Fate of Atlantis. These are really interesting and remind us of the many late nights these guys have to put up with.
So there you have it. It's great to see LucasArts opening up again and taking a look at its previous products and their employees. It reminds me of the old days of The Adventurer, and I hope they keep this up.
My examples are inconsistencies with the facts and even with what is listed on LEC's own Product History page under the Press link on their main page. So, while the term error might have been too harsh in this instance (oversight might have been a better term); the article definitely has inconsistencies. For me, an anniversary like LEC's 20th anniversary is the best time for a company to do a comprehensive article on their history. I also don't see how adding ", Apple II, Amiga and Atari ST" to the Maniac Mansion line will make the article boring; it's inclusion on the Product History page certainly doesn't make that page boring. ;)
I will admit that you got me on the action/adventure issue. I always forget about the arcade sequences in that game because they are optional. You don't have to punch and shoot at the Nazis if you don't want to. Instead, you can talk or trade your way past them.
:)
US Gold and LEC collaborated on the TLC Arcade game just like Larry Holland's Totally Games and LEC collaborated on X-Wing and Tie-Fighter. Following your line of logic, neither X-Wing or Tie-Fighter should be mentioned in Part 2. ;) Based on the info in Part 1 of the article; I do agree that the FOA arcade game will not be covered in Part 2. A pity, since it would be nice if LEC embraced all the good and the mediocre that they produced over the years. Hopefully, they will neglect to mention The Phantom Menace. ;)
Did you know that Pipe Dream was not designed by LEC but, a firm known as the Assembly Line? LEC licensed the design and wrote the code.
LUCASARTS RULES!!! This it too cool for words.