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Last chance, Weaver-boy 14 May, 2008 / Comments: 5


Hey, what the hell is your problem. It's almost time for us to put up our Loom Secret History article and you haven't sent in your reader opinion yet. I mean seriously.

UPDATE: Don't make the Swan angry.
5

5 Comments

  • MrSneeze on 14 May, 2008, 21:05…
    One of the best LucasArts titles! (Yes, I will be saying this for most of the games that will be appearing in upcoming articles.)
  • MarioColbert on 14 May, 2008, 20:11…
    Just sent mine in. LOOM ownz, anyone saying otherwise just doesn't get it. (This statement is so vacuously true, that I giggle!)
  • Haggis on 14 May, 2008, 12:46…
    Yeah, I started playing it, but couldn't really get into it, sadly. The thing with the music is a nice idea, but in the end, I think I prefer standard inventory and dialogue puzzles.
  • Glo_kidd on 14 May, 2008, 09:18…
    Loom has always been one of my favorite games of all time. Not only was it the first LA game i ever played through to completion it was my first engrossing gaming experience. I absolutely had to see what happened next especially in parts where your solution ended up not being the best choice for those around you (Sorry Rusty). Loom will always have a place both in my heart and in my "play over and over again" list for being the first game to actually hook me :)

    This next bit will be pretty spoilerish so if you havent played but plan to and dont want things ruined skip over this. I remember i was very young when we got our first copy, i sat with my mom as she started to play through the game. We found that it was handy to have two people at least for adventure titles as quite often one would thing of a backwards solution that the other had missed or overlooked. We played the game all day straight and had made it quite far, we had just found out though that our little spell has some serious negitive side effects on Rusty's well being. I felt terrible, couldnt sleep and had nightmares about rusty's vengefull ghost when i finally managed to. I had to continue and find out what else would happen, unfortunately my mom had lost interest in the game and didnt feel like playing it anymore :( That when i decided i should learn dos commands :P Starting the game from scratch i had a much better understanding of the game than i had as just an observer and quickly made it back to the point where we had stopped. Not long after the rusty nightmares stopped i was introdced in the face that to this day is pictured in my mental Encyclopedia beside the term "Embodiment of all Childhood Horror": Chaos. More Nightmares ensued :P Eventually i completed the game and all my fears and guild were alieved leaving general confusion and intense anticipation of the obviously impending sequel that would explain what the heck just happened :P It is truely a shame that those stories will never be truely known :( Im really getting tired of wierd dreams of swans carrying a flag that depicts a seemingly stationary star field :D

    I absolutely love Loom, it is a fantastic game. It features probably one of the most flexible presentations of the SCUMM engine ever developed (at least in terms of what the player can do to interact with the world). Just imagine the size of the command bar if all the available interactions were listed ala monkey island, were talkin scroll bar material if you really visualize it. Using music combinations allowed for this fantastic amount of things to try but also presented the volume of interactions in a very involving way. I couldnt tell you how many sticks i picked up as a kid, pointed at a door and hummed ECED to :D

    LOOM rocks, if you havent played it yet do it now. I recommend that you try to listen to the bundled audio drama first, it really helps set the tone for the game and delivers a back story that is definitely not to be missed.
  • Kroms on 14 May, 2008, 00:45…
    I never played Loom, but a friend once told me that he'd always wanted to know what happened with the swans and the world dividing. That probably meant the story was good.

    *will post a lot about Monkey Island*