In what will surely drive fans of great Star Wars games a bit mad, Underworld/1313 was, we're told, originally going to be an open-world role-playing game similar to the beloved BioWare title Knights of the Old Republic but with episodic character updates delivered regularly over DLC. Story arcs would go to some dark places, touching on terrorism, the dealings of crime families and prostitution.
We're told that the game was scaled back in 2010 after budgetary concerns put the TV show on hold. The game was re-written with a new story that was disconnected from the TV-show material. And this is where what our sources say gets even more interesting. LucasArts supposedly was set to reinvent itself in 2011 under then-studio-president Paul Meegan, attempting to make Star Wars-style games in popular genres. There would be a Star Wars riff on FarmVille and a Call of Duty-style first-person shooter codenamed Trigger.
Screw Star Wars 1313, where's my Tattooine Moisture Farmville game!?
Source: Kotaku
Gov. Phatt
The hell with 1313. We need more birds dressed up as Luke Skywalker shooting pigs dressed up as stormtroopers in 99 cent phone apps. That's what Disney has in store for LucasArts.
Gov. Phatt
The hell with 1313. We need more birds dressed up as Luke Skywalker shooting pigs dressed up as stormtroopers in 99 cent phone apps. That's what Disney has in store for LucasArts.
Well... if that tidbit about "Star Wars: Moisture Farmville" is to be believed, then--to be fair--the wholesale strip-mining of the IP was well in motion before The Mouse showed up. Not feigning optimism, but it's tough to argue that things were on any kind of righted track prior to the buyout, based on the info here.