GameSpot has published Entry #1 for Hal Barwood's RTX Red Rock designer diary. This first entry deals with the woes of cutting parts out of the game as the production deadline looms closer. Here's a small glimpse into the process:
So, with a good cut to make, why is the process so tough? Because we're in schedule hell, with hard dates to make and not much time to make them. Each little featurette must be measured against time that could be spent honing up the frame rate, for example, on the PS2. And cuts can backfire.PS2, eh? *sniff* In addition, the feature allegedly contains 37 new screenshots. Note for you Windows users: the screenshots will not appear if you've been monkeying around with your "hosts" file. Enjoy!
Sony's games division is strictly off limits to me. Doesn't matter if they had nothing to do with RTX going PS-only, Sony has screwed with enough cross platform deals that they totally piss me off, and I will have nothing to do with it.
Although it sounds like it is just a stupid decision to listen to retarded annalists, I mean we all know that the X-Box totally failed by last summer.
I'm with you on having looked forward to RTX, Andrew... it's a damn shame.