In what is to my knowledge its first public acknowledgment, LEC has offered to gaming site DarkZero the
"We want to bring consumers an Indy experience in 2009 following the successful launch of Indiana Jones and the Kingdom of the Crystal Skull in 2008,” comments a LucasArts spokesperson. “The next-gen skus would not be ready for the 2009 window so we made a strategic business decision to end development on PS3 and Xbox 360.While I've no doubt that the development of Indy was extremely troubled (what else can you really conclude based on the fact that it was announced in 2005?), it's hard to imagine that the team being transferred to The Force Unleashed and the suits' apparent desire to fire everyone and stop internal development ASAP might not have possibly played a role in the game's fate.
Look out for an explanation about the next-gen versions (which could very well turn out to be identical to the one quoted) that is said to be included in the upcoming Nintendo Power preview. The issue of the magazine in question hits American newsstands on the 17th.
I'm guessing that the Indy prototype was for use with the internal PS3/X360 tools LEC built for The Force Unleashed and eventually Staff of Kings only the TFU team managed to ship product and the SOF team didn't.
I don't know if this rumor is true or not (originated at Variety games blog) but there is only one internal team left at LEC and they are working on the TFU2 anything else is third party/outsourced.
Ah well, wish me luck while I search the dark,deep, and mysterious depths of my closet to find my PS2!
I can't tell you how many thousands of dollars I spend on Lucas merchandise every year.
That includes movies, books, soundtracks, props, you name it.
I've been eagerly anticipating SWTOR. I've been wanting something released in the "Knights" series for 4 years now, but it's a matter of principle now.
For 10 years, they've been mismanaging their company, and their IP. It's been difficult in those 10 years to defend them, but I've been trying.
It's obvious now the only way to impact them is to hit them in the pocketbook, so I hope I'm not the only one boycotting.
If it were an SKU problem, the game wouldn't have been "far along in development", and certainly wouldn't have been in the pipeline since 2005.
Are we expected to believe that these "next-gen" SKU's are brand new, in the first place? The Xbox 360 and PS3 have been around for a couple of years now.
Developers have no interest in SKUs, they're for retailers.