Flint Paper in Old Concept Art 03 Dec, 2008 / Comments: 15
Steve "Starchie Spudnoggen" Purcell has posted a piece of concept art he did of Flint Paper for Sam and Max: Freelance Police. The game's cancellation, as you know, was the last nail in the coffin of LucasArts, but was also the spark that gave creation to Telltale Games, a company synonymous with "awesome".
I urge you to check-out the rest of Mr. Purcell's fantastic gallery, including his wonderful Toybox storyline, starring Ernie and Suda - a duo similar but also very different to Sam and Max.
Whilst I don't know about you specifically, it is my understanding that people with certain types of autism might not pick up on the fact that Jason doesn't literally want you to film yourself doing something crazy towards LEC.
As far as adventurey-type games go, I think the "awesome" synonym still belongs with Tim. I'd say Telltale are synonymous with "pretty good".
Nah, there's just a lot of awesome. Telltale takes some of it.
To the guy below, I don't think long-winded, old-school adventure games will work because there's just too much at stake. The market isn't nearly enough for that, whereas in episodic you can stop if it's not working-out (see [i]Bone[/i]). There's a bunch of other reasons as well. No, episodic is definitely the way to go.
thats the big problem imo, just imagine that for example AVS would not gain what it had to and the fans would have to live with a really bad open ending. That sucks!
True, Bone is an extremely disappointing situation, but Telltale has been improving its release strategy big time since then. One of the main points of Telltale's version of episodic development is their games are of modest budgets and their production pipeline is remarkably efficient (time = money) so there's less risk. I imagine if Sam & Max, for example, ever stopped making them money, they would simply stop producing seasons, and wouldn't have to just drop off at Episode 2 in the middle of the story thanks to the way they set things up. Episodic distribution can have some pretty major drawbacks if not done right, but I think excepting their first year of existence, everyone will agree that if anyone is doing it right, it's Telltale. It remains to be seen if the way Autumn Moon's clinging to more a more traditional model will pay off for them. I hope it does, of course.