Up on Gamasutra
is a tell-all postmortem/wrap-up article about the development process behind Indiana Jones and the Emperor's Tomb
, written by the games lead programmer. The article
chronicles the ups and downs of the development, and really gives you a taste of what it might be like to work on a project that sounds well organized at the start but sort of descends into horrible madness.
Conversations became tense, there were some arguments, and after a while we began to subconsciously avoid one another. Unfortunately, this adversarial situation combined with the intense workload to cause a complete communication breakdown between the upper tiers of management. Although the project leads conversed on a daily basis, we rarely spoke to, or heard from, the owners.
Yikes. Take a look
for a scary, educational behind the sceens peek.