Moving on to Telltale’s other works, how well would you say Puzzle Agent did? Would you consider the Pilot Program a success?
Puzzle Agent we’re super excited about. It’s really resonated well with people and is doing super well on iPad. We’re also bringing it out on consoles as well. I think you’ll continue to see a lot of products coming out from Telltale that are different in concept. Poker Night At The Inventory is the next thing we have coming out in that vein and we’ll look and see how people respond to that but Puzzle Agent I would say has been a great success for us.
Does that success mean more Nelson Tethers games or more Pilot Program games?
Definitely more Pilot games. From a Nelson Tethers standpoint we’ve just got to sit down and think about what it takes to make the next one and put it through a green light process and see when we can get it done by.
How about more Monkey Island?
Well Tales went great for us as well. From our perspective telling the story over five episodes and being able to work with those characters, to work with classic characters like Guybrush and Elaine while also introducing our own characters like Morgan and Winslow was a great experience for the studio and a great opportunity to do a Telltale game that resonated with people. We loved it, it’s been successful on every channel it released on, as have the LucasArts remakes of the first two games. So the sheer love that people have for that franchise was immediately obvious and clear. So we’d love to do more, we still have details that need to be worked out with LucasArts in order to get it done and none of those details have been addressed yet. They recently changed management over there and I think they’re working on their strategy for where they want to go in the future. As soon as that gets sorted out we’ll certainly bring it up with them again.
That's a lot of text! But not as much as you can find in the whole interview.