Big-budget video games take something like seventy-five years development on average these days, dwarfing the investments represented by a tentpole movie or joining America's coasts by high speed rail. So you can probably expect next year's Indiana Jones movie to be celebrating at least its first birthday before you'll be playing the upcoming Indy game by MachineGames on whatever space-age platforms the average zero-gravity household will boast by then.
That we're still a ways out is endorsed by the fact that details on the title remain thin on the ground. However, a few comments were extracted out of Todd Howard of Bethesda (that would be the game's publisher, albeit one that also functions as a studio itself and which happens to share the same parent company as MachineGames, just to confuse matters) in a new interview with said Executive Producer:
... Howard says a game starring the character was always on his "bucket list" of things to do: to the extent he first pitched it 13 years ago.
"I had pitched Lucas," said Howard. "Met some people there and pitched them back in '09 this Indiana Jones concept, and kinda the deal fell apart". LucasArts wanted to publish any Indiana Jones game: Bethesda saw itself as the publisher. "I didn't really have the team to do [it] and you know we made Skyrim so I guess it worked out."
"I mean you can talk about the world of Indiana Jones but it's him, it's the character," said Howard. "I would just say it is a mashup, it is unique, it isn't one thing intentionally. So it does a lot of different things that we've wanted to do in a game. It's a unique game."
Pretty useless. But hey, at least the project is still trucking along. And if we know one thing about long-in-development Indiana Jones games, it's that it all works out in the end.