The current LEC Question of the Week is about making your own mods based on their (somewhat) newly announced title, Star Wars: Galactic Battlegrounds.
There are certain games that allow the player to create there own levels, opponents, and objects to be used in the game. Has LucasArts looked at including programmable attributes to is games?Now you can make that DOTT themed RTS like you've always dreamed! That is, of course, unless you get sued. :PWhen Star Wars: Galactic Battlegrounds comes out this winter, it will be the first LucasArts game to ever ship with a scenario editor. The editor will allow players to choose from an extensive library of Star Wars units, vehicles, locations and armaments (from classic and prequel time periods) to create their own real-time strategy battlegrounds to play and share with others online. We know that customers have really wanted this kind of functionality over the years, and we're excited to have the chance to offer it for the first time with Star Wars: Galactic Battlegrounds.
Update: After rereading what I just posted (I'm smart like this, you'll discover), I realised that the editor lets you create your own maps using the Battlegrounds characters and landscapes, not your own art. So, as it turns out, while you may not be able to create the Total Conversion of your dreams, you should be able to make some pretty sweet Battlegrounds maps!