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A celebration of Mark Ferrari 26 Jul, 2010 / 4 comments

Something I've never really thought about before, and suddenly have a deep appreciation for, is Mark Ferrari's colour cycling work on Loom and The Secret of Monkey Island. But what's colour cycling, you ask?

It's the clever technique used to make water look like it's rippling, or fire dancing, or clouds racing, without having to use sprites. It's accomplished by changing the colour palette, which basically means it's very, very hard. Here is a bad example to show you what I mean.

Joseph Huckaby, though, understands this well. And he's actually managed to replicate Mark's advanced understand of how to use colour cycling properly using HTML5 - and the results are very pretty indeed.

So, thanks Mark Ferrari - your work continues to be appreciated by us all. And thanks to you, Joe, for reminding us :)

Source: Effect Games (via Kotaku)

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4 Comments

  • Avatar
    Kolzig on 29 Jul, 2010, 04:58…
    One friend sent me the link to that and I was amazed! Mark Ferrari's art is amazing! HTML5 \m/
  • Avatar
    Jason on 27 Jul, 2010, 00:31…
    I've seen more than one Loom fan who insisted that Ferrari's original EGA backgrounds for Loom are the only proper version of the game, and although this article assumes 256 colors, a lot of the original game's success with such a limited palette is largely due to the same talent and ingenuity praised here. Great article!
  • Avatar
    Laserschwert on 26 Jul, 2010, 16:40…
    Those look really great. And I simply can't imagine, how to keep the color cycling effect in mind when drawing the images (so that they look good at each step of the cycle).
  • Avatar
    V_Ben on 26 Jul, 2010, 15:36…
    Incredibly impressive stuff. Love that artwork :)

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