Something I've never really thought about before, and suddenly have a deep appreciation for, is Mark Ferrari's colour cycling work on Loom and The Secret of Monkey Island. But what's colour cycling, you ask?
It's the clever technique used to make water look like it's rippling, or fire dancing, or clouds racing, without having to use sprites. It's accomplished by changing the colour palette, which basically means it's very, very hard. Here is a bad example to show you what I mean.
Joseph Huckaby, though, understands this well. And he's actually managed to replicate Mark's advanced understand of how to use colour cycling properly using HTML5 - and the results are very pretty indeed.
So, thanks Mark Ferrari - your work continues to be appreciated by us all. And thanks to you, Joe, for reminding us :)
Source: Effect Games (via Kotaku)