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100 more LucasArts jobs, all internal production to go 09 Jun, 2008 / Comments: 19


According to this (unconfirmed) report on Shacknews, the STFU team will be let go after production wraps and all works-in-progress outsourced.
Following word of routine terminations at develolper LucasArts, a reliable source has informed Shacknews that the company plans to cease internal development and fire roughly 100 more employees after the completion of Star Wars: The Force Unleashed.

LucasArts is known to have at least one other title, an Indiana Jones game, in development. Shacknews was told that, following the team's termination, all other partially-completed internal projects will be outsourced, a move that fits with earlier rumblings.

Why not just let LucasLicensing take over and shut (what's left of) the whole place down?

Source: Shacknews

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19 Comments

  • Big_Whoop on 09 Jun, 2008, 15:54…
    If they should stop making games altogheter... Would it be possible for smaller game firms to make use of the old LucasArts adventures?
  • InsoFox on 09 Jun, 2008, 16:19…
    I doubt they'd license them out, but I suppose there's always a glimmer of hope. Man, I could go for a Telltale-produced episodic Monkey Island series, especially if they enlisted Ron Gilbert. I just hope they don't change their minds and revisit old franchises. As I put it in a rant I just wrote in my blog:

    It's long dead now. I imagine a giant, lumbering zombiefied LucasArts, unaware of its own demise, searching for franchises upon which to feast. I only hope someone does the kind thing and brings a shotgun to its head before it goes for anything I truly hold dear, like another Monkey Island or -heaven forbid- Grim Fandango.
  • Sven_Q45 on 09 Jun, 2008, 15:37…
    ts ts ts
  • InsoFox on 09 Jun, 2008, 15:30…
    To be honest I don't care if the whole thing dies now. I remember once saying 'I'd buy a game just because it says 'LucasArts' on the box.' That was a long time ago. I don't know when I last believed that.
  • jp-30 on 09 Jun, 2008, 12:06…
    I wonder if the headline "all internal" will give Mojo a traffic spike?
  • The Tingler on 09 Jun, 2008, 10:21…
    Hold your horses guys. The axe hasn't fallen yet.

    Unless LucasArts really are just bare-facedly lying.
  • The Tingler on 09 Jun, 2008, 08:18…
    This is still currently rumour guys, albeit one that could easily prove true. LucasArts are still saying they're committed to internal development. Either they're lying through their teeth or they're not.

    I still have hope for The Force Unleashed, but I'm losing hope for Indy.
  • jp-30 on 09 Jun, 2008, 08:15…
    Monkeycoder, in the comments at Shacknews disputes the rumour, and his comments are more in accordance with the LucasArts Spokesperson who spoke with Kotaku.

    I guess only time will tell...
  • Simon on 09 Jun, 2008, 07:58…
    Oh well, it is sad in that wistful, nostalgic way, but when 1998 was when LucasArts were last really nailing it, you have to just say 'What's in a name?' at this point.
  • Hümmelgümpf on 09 Jun, 2008, 07:36…
    Good riddance. When was the last time they internally developed anything even remotely good?
  • jp-30 on 09 Jun, 2008, 07:39…
    I liked Republic Commando. And before that... uhh.. X-Wing Alliance.
  • Hümmelgümpf on 09 Jun, 2008, 08:33…
    I put Republic Commando in the "Wasted opportunity" category. It was a kinda decent corridor FPS, but they could have done so much more by ripping off earlier Rainbow Six titles. For some reason squad interaction felt too simple and gimmicky to me.
  • jp-30 on 09 Jun, 2008, 07:40…
    Oh, no. XWA was Totally Games. :(

    So... Grim Fandango!?
  • McScurvy on 09 Jun, 2008, 15:49…
    I'm going with Gladius...what, I thought it was great.
  • monkeyboobs on 09 Jun, 2008, 07:34…
    A shame, but after 10 years in coma it's time to go.
  • Diduz on 09 Jun, 2008, 07:26…
    R.I.P.
    Now I'm more than eager to buy and enjoy TFU. I hope the last effort of LA's once-great internal departement will be worth the wait.
  • Capn_Nacho on 09 Jun, 2008, 07:01…
    Well, I guess that's it, then.
  • Udvarnoky on 09 Jun, 2008, 00:26…
    That's great. Fans who've been waiting patiently for an Indiana Jones game since Emperor's Tomb are going to be rewarded with a game that was outsourced in the middle of production after countless delays.

    I guess things really are as bad as they seem. The Ward Regime scaled back internal production but attempted to keep it alive, but now the suits controlling that suit want to just license everything out, and in-house production is being eliminated completely. The days of LucasArts as a game developer must surely be limited?
  • Udvarnoky on 09 Jun, 2008, 00:31…
    It's worth noting though, that LEC has kind of come full circle, since they started out exclusively licensing out LucasFilm's movie franchises and they themselves only developing original IP. Of course, they're not doing the latter part.