Videogamer caught up with LucasArts at the Leipzig games convention and asked once again the big question:
Suey was of course the man who made the much-mocked comments that this follow-up tries to address.
"Traditionally the way you get a game on multiple PCs is you have to scale the graphics down, right? Unfortunately physics, especially procedural physics, it's impossible to scale it and if you did scale it or turn it off or turn it down it would fundamentally change the way the gameplay works. It would just be too limited for us. It was a difficult decision to make but you can't scale the physics."Read the rest of his response here.
Source: Videogamer
Still, I don't buy that this game can't be ported to PCs. More likely LEC decided that the market for people whose computers have the necessary horsepower isn't lucrative enough.