The current (October 2002) issue of PC Gamer U.S. Edition has two short articles with screenshots about both the upcoming Full Throttle II and the new WWII flight/action game from Larry Holland (creator of the XWing series, Secret Weapons of the Luftwaffe and others). Sean Clark, director of FTII says the following about the game's story:
Sean Clark: Ben, the leader of a biker gang, gets himself entangled in a greedy plan to destroy a town and, more importantly to Ben, all the roads. In the process of preserving this dingy corner of the world he meets, greets, and beats up a menagerie of tough and gritty characters, and goes toe-to-toe with a variety of other gangs. Oh yeah, and he gets to blow up a lot of stuff, too.And in response to the adventure game genre being dead:
Sean Clark: FT2 is an adventure game at its core but we're using action elements as a means to create more immersion. [...] The first game tried to address this desire, but was limited by the technology available at the time. If that leads people to call the newer game a hybrid, or bemoan that it isn't a "pure adventure," so be it. Regardless of how you classify it, FT2 will be fun and unique.One slight eyebrow raiser (not really an eyebrow raiser according to Remi) in the FTII article was the caption reading "Yeah, it's an adventure game. But what would a Full Throttle game be without some old-fashioned ass-whomping? And with a big grin, too." Did Ben really smile all that much the first time around?
As for the untitled Larry Holland WWII game he says that, like his previous air-combat games at LucasArts, it will focus on action more than true-sim instrumentation and whatnot, and be based around a "compelling story-driven single-player experience." For the full interviews and colorful screenshots, drive to the nearest book store and pick up the current issue of PC Gamer.
I'm an adventure gamer at heart. Loved them since my first PC. As long as it follows the genre, keep ?m comin'LucasArts!!!
"FT2 is an adventure game at its core but we're using action elements as a means to create more immersion. [...] The first game tried to address this desire, but was limited by the technology available at the time."
This seems to imply that FT1 would have had more action in if the technology had been available at the time, which I don't reckon is true. I think it had just as much as it was designed and intended to, and no more or less. The line above, therefore, seems a spurious argument to try to justify more.
HOLY SHIT! HE'S MAKING A POLITICALLY-CORRECT RETARDED GAME!!!
I'll just be a little bit worried about the story until we hear some about it.