Summer of Mojo continues 26 Jun, 2005 / Comments: 48
We know a lot of Mojoers are sick of Star Wars games, but just saying that they're bad isn't going to do much. That's why this week's article is all about why a lot of Star Wars games suck, and what can be done about it. Don't forget to drop a comment if agree and want to cuss Star Wars games up, or even if you disagree and think we're being too harsh.
Whatever the case, leave your thoughts and maybe LucasArts will read them and bring back Sam & Max!!!!11
Sadly, I'm not surprized....
I really wish LucasArts would like, hire some people to make games that dont suck. Maybe we should all go turn in aplications there, I mean shit, I've played most SCUMM games at least 3 or 4 hundred times each, I think I could help them get back to their roots.
Super star wars on the snes?
Oh yeah. After leaving this page open for a while I remember. They should make a seperate comapany for SW games.
One of the comments up there said all the good people at the company that made those adventure titles what they are have left, and thats true and I've thought about that as being one of the companies downfalls, but, one of the reasons theyre just making Star Wars games is because they are making piles of money from it.
They could easily spend a decent chunk of money, BRING IN some good writers with a sense of humor, HIRE some guys that have made more than just arcade shoot em ups, and instead of the executives saying "We want this game in 3 months and we want it to only cost you 45 cents." They could say "Finish this game when its done, and dont let us see it until its awsome and deep, and heres a sack of money".
Do I think they will do that? Probably not.
Why?
Because, LucasArts sucks now. And I have said that in comment after comment, message board post after messageboard post.
I strongly believe THEY HAVE THE ABILITY, and they just choose not to use it. I'll put this in Star Wars terms for Lucas: It's like if when Yoda told Luke that the force was strong in him, and was going to train him, Luke just told Yoda to piss off and got back in his X-Wing and flew back to his Rebel base and got shot down trying to blow up the Deathstar without the force.
Worst Star Wars game: not sure (and that must be a bad sign)
others i really liked were indeed the Dark Forces/Jedi Knight series, SW Racer (im sorry but the speed just did it for me!), X-Wing Alliance, Republic Commando (though it missed something, not sure what) and the Rebel Assaults (they were just very diverse)
But yeah, next week will have a new, more Mojo-ey font. ;
It's laziness, but if LucasArts can get it together they could redress that balance. Next good one might be Empire At War, I do like the look of that. Again it is developed outside though, I believe?
Whilst Sam & Max should never have got cancelled, I don't necessarily want LucasArts to go back to making adventure games instead of bad Star Wars games. Adventure games are a huge part of their legacy and why they used to be a great company, but they were original and progressive and LucasArts should continue in that *spirit*, pushing genres and the stories games can tell further, like the best game developers are doing. It's a world away from the company they are now, but maybe it could happen.
I'm not saying it isn't fun, I just hate lisences being used in that way. Lego Star Wars is okay because they followed the calibre of the films, they just made it in Lego. Star Wars kart racing just... goes too far in my opinion. But, hey, whatever floats your boat...
Don't feel like typing alot for this but I do beleive Episode 1 racer is a great game for its time, I understand that by now the graphics are outdated and the pic you have indeed isn't great, but come on, the graphics were perfectly fine since the speed of the game was mind blowing(play episode 1 racer then switch to wave race and you'll get my point)The controls we're easy to get hang of, the ability to upgrade your ride was fun, there was a lot of different pods you can try out, a bit frustrating at some points but not enough to be included in this article
I think the horrible SW Galaxies should of made your list, the MMO genre is 2-3 years before reaching its highest potential, and Galaxies didn't bring anything to the table, beside showing the world how boring MMO can be
thanks for your time
COJ
You could also have Galaxies under point number II, as the US release was bugged to buggery and there's no excuse for that.
About Pod Racer... okay, it's not THAT bad, but it isn't that good either. I found that you were either miles ahead or miles behind, and moreover the whole concept just seemed too limited. I'd only like to see a Pod Racing game if it was a sub-game in, say, an RPG, and I felt that releasing just pod racing was too obviously a cash-cow.
You could disagree with that, though, and just say that that's merchandise for you and that if you don't like it don't play it. And that's fine, but, you know... I think LucasArts could have done better and been more imaginative even if this is just "merchandise".
What I don't get about LucasArts is how they can let their awesome properties like Outlaws and Full Throttle go to waste. Full Throttle was born to be in full 3D, and when they tried to bring it back it was just a total mess! Dude, everyone wants to be a badass hardcore leader of a biker gang. How did they screw that up?
I could go on about the rebirth of Monkey Island and such, but uh... then I'd sound too fanboy-ish.
The thing is, most people seem to want LucasArts to leave adventure games alone... but then what? What does the company do then? Just make Star Wars games? Or just be a publishing agent? That just seems unsatisfactory for me... I'd love LucasArts to concentrate on adventures again. I'm not saying it's likely, but I would like it. FT2 wasn't looking THAT bad (the later screenshots at least) and Sam & Max 2 was looking awesome. If we pressume that they don't cancel adventure games again then I have nothing against them trying to have another go at the "market place realities". I'm not saying this will happen over night - I won't trust another press release until the game is out in the shops - but, hey, a fanboy's allowed to dream right?
(You think YOUR title created argument? Beat that!)
The idea behind that is simple: all their adventure-game-making talent have left, and the ones that didn't (Sean Clark for example) were fired.
Now to get picky with your points:
1. A dodgy comment, inspiring "graphics over gameplay" argument, but correct. Should be there as the hook for a great game, not the game itself (another Sin Point there for Episode III)
2. The game you mentioned doesn't run on a desktop, it's Xbox-only. And this should be a rule for EVERY game out there.
3. Not really fair to have a commandment just for a picky quibble about one game. I can't name another that breaks this rule, LA are generally good at it.
4. Fine, a good point. Republic Commando as well - imagine all the worlds they could have covered in that game!
5. Good point, but I could argue that Lego Star Wars does exactly the same.
6. Tell this to Shiny and the Wachowshi Brothers. X-Wing Alliance, Starfighter and Battle For Naboo are other sinners.
7. Ep 3 game again I presume? Why it didn't have a level where you played Yoda and battled the Emperor I'll never know...
8. And? Is this Republic Commando you're railing against? I agree totally, if you are.
9. That's not a game.
10. Episode III. And Republic Commando was pretty good, in my opinion (and that's the ONLY game LA have made internally since they cancelled Sam & Max).
And where's the point about 'Thou shalt allow games the time reach their full potential'?
And yeah, it's controversial maybe but I would like LucasArts to get back to making adventure games... I'm like Luke in Return of the Jedi still believing that there's good in his father! LucasArts would have to turn themselves around completely, though, and that's unlike to happen.