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Where Have You Gone, Tim Schafer? 08 Apr, 2002 / Comments: 20


GameSpot.com recently published this article entitled, "Where Have You Gone, Tim Schafer?" The article discusses Tim's new company, Double Fine Productions, and their new mystery title. It also talks about adventure games in general and the successful port of Escape From Monkey Island into video game consoles. While the article doesn't introduce any new information that we didn't already know, it is an interesting read that is worth checking out.

Source: The SCUMM Bar

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20 Comments

  • Nemisis on 13 Apr, 2002, 13:20…
    Tim made a lot of great games. I mean, look at FF7, Full Throttle, EMI, the list goes on and on. Oh Shafer, Oh Shafer, whare art thy Shafer?
  • Kingzjester on 14 Apr, 2002, 16:26…
    This is hilarious... You're very well informed friend... BTW, it's where art THOU...
  • LGH on 13 Apr, 2002, 23:35…
    Ehm... Excuse me, but Final Fantasy 7 and Escape from Monkey Island are NOT by Tim Schafer. However, you forgot one of his greatest games: Grim Fandango!

    cu,
    LGH
  • spaff on 09 Apr, 2002, 01:06…
    I speak to Tim regularly, so dont panic, he still lives out his crazy life :)
  • Nemisis on 13 Apr, 2002, 13:24…
    Oh, thank God!
  • SrpskiPrinc on 08 Apr, 2002, 20:31…
    The problem is that North America is flooded with FPS games and other various distractions that keep the 12 year old population occupied, instead of solving colorfull puzzles, they prefer blowing off limbs of opponents. A great game named "Runaway: A Road Adventure" got canceled recently since the publisher (Dinamic Multimedia) went under. Adventure used to be so great, i dont know what happened.
  • The_last_great_adventurer on 09 Apr, 2002, 06:35…
    Runaway was that one that looked like CMI on steroids right? With all the serios looking style? That game looked great tobad its gone....
  • telarium on 08 Apr, 2002, 20:41…
    I don't know if I would call Runaway a great game, but I get your point.
  • Marek on 09 Apr, 2002, 08:32…
    why not? I played quite a bit in beta and i liked it a LOT
  • Jake on 08 Apr, 2002, 22:18…
    great art though!
  • Jake on 08 Apr, 2002, 10:14…
    i swear to god, people would buy adventure games if they were actually marketed properly
  • Remi O on 08 Apr, 2002, 11:08…
    Adventure games sell well in Europe though, with pretty much the same marketing. Personally I think adventure games are just going through a phase, and will have a resurge like RPGs did.
  • Jake on 08 Apr, 2002, 11:23…
    Also, all my gaming friends knew when Chrono Trigger and FF7 came out, but none of them (and most are LEC junkies like myself... well not as extreme probably) hadn't heard of Grim until someone found it on a budget shelf. These are people who grew up playing MI, Full Throttle and DOTT.
  • Remi O on 08 Apr, 2002, 12:11…
    Ok, but that still doesn't explain why they sell better in Europe. I mean, the marketing isn't any different there from here.
  • telarium on 08 Apr, 2002, 13:04…
    Because people in Europe have better artistic tastes than people in the US, and therefore, have their finger not far from the pulse of the computer arts. People in America need more help. And I was born and raised in the US, so I have license to say such things. :)
  • Jake on 08 Apr, 2002, 14:38…
    Maybe that's it. I'm sure there are plenty of people in America who would love adventures and just don't know it. I've hooked friends on them easily in the past. American friends, too, that is.
  • Remi O on 08 Apr, 2002, 13:06…
    Well, ok, but I was trying to stay away from America bashing. :)
  • Kingzjester on 08 Apr, 2002, 16:29…
    Oh! Oh! OH! OH! America-bashing! One of my three favourite topics! Can we widen this topic to include Neoimperialism, the New World Order and Bush's intellect (or rather lack thereof)? :}) he he he

    --But really what has happened with Tim Schaffer? Is he alive? Pregnant? Abducted by angry Half-Life fans for stealing the 1998 Gamespot Game of the Year prize?
  • Muppet on 08 Apr, 2002, 15:08…
    ? ?
  • Jake on 08 Apr, 2002, 11:20…
    well... look at FF7. RPG's were probably "saved" because suddenly they looked and acted incredibly - like massive visual and gameplay breakthroughs. EMI is still making verb bar jokes.