Over at the Vampyre Story website, there's a new short teaser video showing the 3D model of Mona, the main character, walking and doing some other stuff. It looks really really nice.
Wow, don't download the Quicktime version, it's over 7 megs instead of under 3, and it's 256-colour.
Udvarnoky
on 15 May, 2005, 19:04…
So are they working on the game without a publisher?
jp-30
on 16 May, 2005, 17:16…
Dare say they're waiting for a publisher / funding before they get into production (I know they hadn't started anything other than pre-prod. at the time of the Bad-Brain split), so right now in all likelihood it's more concepts, screen tests, storyboards & artwork to shop around.
We started off with a 2D engine, but quickly discovered that 2D animation production was too slow and would eat up too much of our budget. Also, games like Syberia and Runaway: A Road Adventure came out and showed that point & click 2D/3D hybrids could work both technically and aesthetically. Plus our animator has a lot of experience in 3D animation and works faster in it. It just made more sense. We will even experiment with a celshaded 2D filter to help the characters blend better with the 2D backgrounds.
Scummbuddy
on 15 May, 2005, 16:41…
short and sweet.
guybrushthedwarf
on 15 May, 2005, 16:18…
now, I'm wondering, why making a 3D trailer while the game is 2D all-over?
DustCropper
on 15 May, 2005, 16:36…
I'm guessing that the characters are going to be in 3D, and that the backgrounds will be in 2D.
Thrik
on 15 May, 2005, 17:33…
Correct.
jp-30
on 15 May, 2005, 17:19…
Meant to put the interview quote here, (see above) sorry.
We started off with a 2D engine, but quickly discovered that 2D animation production was too slow and would eat up too much of our budget. Also, games like Syberia and Runaway: A Road Adventure came out and showed that point & click 2D/3D hybrids could work both technically and aesthetically. Plus our animator has a lot of experience in 3D animation and works faster in it. It just made more sense. We will even experiment with a celshaded 2D filter to help the characters blend better with the 2D backgrounds.