One is by Gamespy and the other by the Game|Life blog. Oh, and did I mention that they both contain brand new screenshots? As in actual screenshots and not just environment renders (as arousing as those are)? They also go into a bit more detail on the first episode's plot than past have. There's more assurance of the game's challenge as well:
Anyway, Grossman says that the first episode will be a little smaller than Telltale's last product Bone: The Great Cow Race, but more difficult. Whereas Bone had an extensive hint system that would outright tell players what to do, Sam and Max's gameplay hints are more subtle. Talking to your little rabbit pal might nudge you along, but it'll be more "opaque," says Grossman.In addition to the promise of gun-toting revelry:
In fact, at any time in the game, you can get out the pistol, which turns the cursor into crosshairs. Sam won't shoot things indiscriminately (well, not everything), but there are plenty of objects that you can bounce a bullet off of just for fun. And, of course, filling things with holes plays a part in the game's puzzles right off the bat.Give them a look, and be sure to look out for any other previews that may pop up in the near future.
Update: Let me just throw this in here: There's a five minute audio interview with Dan Connors available here that's worth checking out.
Update update: I refuse to make a new news post. Adventure Gamers has got some new Sam & Max screens. Some of it seem to be promotional images and all of it seems awesome.
"At its start, LucasArts didn't immediately latch onto the powerful Star Wars license as it does today. Eric-Jon R?ssel Waugh explores the publisher's transition from titles such as The Secret of Monkey Island to Knights of the Old Republic."
Gonna read it now..
New link (hopefully working): A Short History of LucasArts
A kinda nice reading, for those who think that the maker of DOTT, MI, and so on, still works at "LEC".