Articles

Tim exposes himself for Playboy 07 Nov, 2007, 14:26 / 15 comments


Playboy magazine held a pretty sweet interview with Tim Schafer of which checking out is encouraged. Although the questions were apparently asked before Br?tal Legend was announced, the article is pretty lengthy and has some good stuff. Good stuff, man.

You might be tempted to turn off your computer and go to sleep after all that reading, but if you do you'll miss this second, even longer interview with Tim by the guys at IGN Australia. Let's take a look at what's going on in there:
IGN AU: Are you worried about the ESRB at all?

Tim Schafer: Oh I'm not worried about them at all. They're going to hate it. I mean, mostly we're just making it to our own personal tastes. I mean, I feel, personally, that you can't make a game with a broad axe in it and not have a decapitation. I feel almost like, that would be a bug. Technically speaking. But I think if you do it with a sense of humour, and you do it over the top, I think it's still kind of light hearted. On the medieval battlefield, chopping someone's head off with an axe is different than beating a hooker to death with a pipe, y'know... I think that fantasy violence can be done in a way that feels - it sounds strange to think that chopping someone's head off can be light hearted, but I think it can be done, as any Monty Python fan would know.
There's also a bunch of new screenshots and concept art scattered throughout so you'd pretty much have to be a huge idiot to not already be there.
15

15 Comments

  • Scummbuddy on 08 Nov, 2007, 00:47…
    Thankfully, I ONLY read the articles...
  • PirateKingChris on 08 Nov, 2007, 00:06…
    I'm glad he wasn't in a pictoral. ??
  • fajerkaos on 07 Nov, 2007, 18:17…
    There is also this new interview http://www.escapistmagazine.com/articles/view/issues/issue_119/2532-Tim-Schafer-on-Risk-and-Hope
  • Udvarnoky on 07 Nov, 2007, 18:38…
    The Tingler covered that recently.
  • telarium on 07 Nov, 2007, 18:04…
    That is a quality interview. Plus it's nice to see Telltale mentioned like three times. Quality game makers unite!
  • elTee on 07 Nov, 2007, 17:08…
    Jason, in 'Ron interviewed by World of MI': "Highlights of the interview include Ron's veiled assertions that he invented episodic gaming"

    Tim Schafer in Playboy: "We were talking about the possibilities of episodic content 20 years ago at LucasArts. It was always shot down by the marketing department."

    It's all fun when it's Ronzo making the wild claims, eh?
  • Udvarnoky on 07 Nov, 2007, 18:43…
    Well there's this kind of amusing tongue-in-cheek character of Ron as someone who claims everything but delivers little that Gabez and Remi implicitly invented over the years that I was trying to pay homage to. I don't actually doubt his claims any more than Tim's, except when they're lies, which they always are.
  • Gabez on 07 Nov, 2007, 19:54…
    Haha yeah, "Ronzo" is a fictional character by this point.

    I think the origins of the joke come from Ron Gilbert's name being plastered shamelessly over Monkey Island 1 and 2, implying that he did everything on his own - a view that seems to be supported by legions of fan boys and girls over the years who have almost deified Gilbert. It's not Ron's fault - I'm sure he doesn't see Monkey Island a single effort, or want it to be viewed that way, but that's sort of the way it is. People forget the input that Tim Schafer and Dave Grossman had for The Secret of Monkey Island and its sequel. But then I suppose they also forget Bret Barrett and Athony White.

    If I remember rightly, a hidden feature was found in Monkey Island 2 that said that the game was designed "with no help from Ron Gilbert at all," which it seems is an early version of the joke (I'm sure Gilbert had the main input for both games).

    Anyway, it's a bit of fun.
  • elTee on 07 Nov, 2007, 22:48…
    I wasn't trying to be too serious or anything. I just think the tide turned pretty fast for Ron from demi-God to overweight faker. The excellent Idle Thumbs interview went a long way to prove that the guy is actually pretty close to being a svengali in the gaming world.

    I guess it's just weird and rare that he, Grossman and Schafer all collaborated on a game. It'd be a bit like Orson Welles, Alfred Hitchcock and Stanley Kubrick teaming up to make a movie, or something.
  • Udvarnoky on 07 Nov, 2007, 23:00…
    Like I said, I wasn't being serious.
  • elTee on 07 Nov, 2007, 22:50…
    Hee! God I'm really firing on all cylinders these days aren't I?

    I did NOT mean svengali. I actually meant oracle, or similar.
  • Remi O on 07 Nov, 2007, 23:18…
    Svenjolly?
  • bgbennyboy on 08 Nov, 2007, 09:53…
    This is the downside of Mojo injokes. We're confusing ourselves now.
  • elTee on 08 Nov, 2007, 13:03…
    I think I've just gone wrong :(
  • Remi O on 09 Nov, 2007, 23:33…
    I at least hope you know the Seinfeld reference!