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Tim discusses the hunt for original Full Throttle assets 12 Mar, 2017 / 2 comments

As with Day of the Tentacle Remastered and Grim Fandango Remastered, Double Fine had to go through the LucasArts archives to resurrect Full Throttle, and Tim talked about that effort with GamesIndustry.biz:

Schafer called it a sort of "digital archaeology." For Full Throttle, the art was completely repainted, often with input from original artists like Larry Ahern and Peter Chen. 3D elements like the game's motorcycles had to be remodeled from scratch because the originals weren't archived. Roy Conrad, the original voice actor for the game's protagonist Ben, died over a decade ago, so they had to track down the uncompressed DAT tapes of his original voiceover sessions in order to remaster them in stereo.

"We're in a unique position where we remember where the bodies are buried," he said. "'I think that sound guy took home a box of tapes once, and I know so-and-so has that thing in their attic.' And at Skywalker Ranch there's an archive that has a lot of cool stuff there, and we got access to those. We got to dig through these flat files, finding these great pieces of art and putting them in the concept art browser for the first time to let you see all this stuff when you play the game. It's more like a fun treasure hunt."


One might expect that the hassles of remastering projects like these would cause Double Fine to re-think the way it preserves its current titles for the future.


"I feel like we had all this trouble finding all these archives," Schafer said, "and it was like, 'Why didn't we archive this stuff better?' And then I was like, 'Are we archiving our new stuff better?' We had to really look at it, and well, you know... In some ways it's easy to make those same mistakes again, to just not really think about what's going to happen 20 years from now. 'Yeah, that stuff's all on that one artist's hard drive, but we don't have time to do all that...' So you really have to push yourself to create good archives, and to put away a machine that can do the actual build of the game. And that's something I hope all developers do, or they'll be kicking themselves later."

It's a comfort to know that Roy Conrad's line readings will liberated from that Turkish prison that is MONSTER.SOU.

Source: GamesIndustry.biz

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2 Comments

  • Avatar
    Threepwood4life on 14 Mar, 2017, 14:34…
    Release date 18th april www.engadget.com/amp/2017/03/14/full-throttle-remastered-will-tear-up-the-road-this-april/
  • Avatar
    Melancholick on 13 Mar, 2017, 22:52…
    As much of a logistical headache as this might have been, it's tough to argue with the results: seeing fresh, upscaled video cut-scenes after the utter and total mess that happened with trying to adapt Grim Fandango's source materials into the HD era makes it feel like a total refurbishing, and not a half-in effort.

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