Alex Riviello at Chud loves Tim's stories, but hates his gameplay mechanics. He suggests Tim leave game developing behind and turn his talents to movies and/or novels.
No one ever plays a Schafer game for their rewarding and exciting gameplay but it seems like he's taking his work in a much more twitch-based direction, which unfortunately conflicts with his strengths as a writer of stories.You can read it all right here. What do you think, are Tim's games as much fun to play as they are to unravel the story?
Update by Kroms: Yahtzee (from The Escapist) writes that Tim's worlds seem to be consistently great, but the gameplay, stretching all the way back to Day of the Tentacle, hasn't been. Tom Chick offers Tim some similar questions in this spectacular interview, and Tim responds. Beware that there are some serious Brutal Legend spoilers in there, even before the all-caps SPOILERS warning. I'm not kidding.
Source: Chud
So what about all the adventure games Yahztee made? How come he fails to mention any of this when criticizing Tim Schafer?
Maybe he would make a good film or whatever, but why would he when games are the best medium for his particular talent?
Besides which, I find the gameplay in all the games he has made fun and entirely defensible on their own merits, even if they're not going to set the world on fire.
Star Wars
Blade Runner
The Wire
Mad Men
Just a tiny number of films and TV shows that contain deftly realized and totally complex worlds. Blade Runner was only one film, yet the depth of its world has been studied endlessly and has even influenced things such as modern architecture.
Of course that's true. But the very fact that games actually place you in a world and allow you to explore it mean that they have a greater potential to really flesh it out in a detailed way. Most games haven't taken this opportunity, but it's there.
Feel free to disagree and not like Psychonauts though... but why the hell would you want Tim to leave the game industry when he's one of the most creative figures in it? We need the Double Fines of the world to liberate us from perpetually generica. I'd rather play one rough gem than a hundred pristinely polished lumps of samey crap.
Besides, even if he never makes a game you like, his presence in the industry keeps the fire of creativity burning and will hopefully give other folk confidence and inspiration to explore their own unique visions.
I often find myself editing sentence structure and forgetting to change a word :p
And I actually thought the Psychonauts gameplay was a lot of fun. That leviatation ball, especially.
That having been said, maybe they should refine their gameplay a bit more in the future? I can't say because I haven't played BL yet, but from all the reviews you'd think that at times the gameplay was something out of a licensed video game of a Disney movie.
I do like the suggestion for a Psychonauts Adult Swim cartoon... however I don't think that Tim Schafer is necessarily the best person to lead that project. (Just like how I think that
Brütal Legend: The CartoonDethklok: Metalocalypse is doing perfectly fine in the hands of Brendon Small and Tommy Blacha.)I agree that Psychonauts had rubbish gameplay though.
Furthermore, I can't possibly agree with the "lackluster" gameplay claim when it comes to Day of the Tentacle - that game is damn perfect, its design standing head and shoulders above any other adventure. I suppose the want to point fingers at his last two games warrants a new look at just how enjoyable Psychonauts is to play despite the (superfluously abundant) "controls like a tank!" concerns that I keep hearing. Having played Ratchet & Clank recently, I honestly do not see enough of a difference. That said, having playing God of War and Brütal Legend, I do.
Ultimately, he's one of the very best writers for video games, and sacrificing him to movies or comics simply won't do. Hopefully Tim will swallow his pride that the negative reviews will probably scar a bit, and develop a game that will be deemed "satisfactory" by all those who are legitimately upset about gameplay mechanics in his recent titles.
That is, keep telling Double Fine what you think and expect fixes to their shortcomings in future titles. Don't assassinate Schafer's standing as an incredible storyteller in a medium that means a lot to us. (By the way, this attitude is far more likely to be of benefit to all parties involved than screams to not purchase titles.)
If DOTT can be equated to Psychonauts, and Full Throttle to Brutal Legend, here's to hoping that Double Fine's third will be at least half as iconic as that third LucasArts one he did...
He is always trying new things and If he fails at it I think it is still worth more than someone playing it safe doing the things he or she perfectly well knows how to do.
And by the way, I just got an auto-reply email from the man:
"Tim is on vacation! It had to happen sooner or later. He's going to be out of the office for X weeks, and when he gets back he'll probably have so many emails that he will just delete them all and start over. So if you've got something important to say to him, you should just hang on to it, and try again. He cares though.
I can talk about him in the third person, because I am just a humble mail robot. The vacation was my idea. I think you should take one too."