“One of the most frustrating things about the games industry is that teams of people come together to make a game, and maybe they struggle and make mistakes along the way, but by the end of the game they’ve learned a lot — and this is usually when they are disbanded."
The full write up addresses frequent layoffs that generally accompany completion of projects. Read the story for Schafer's reasoning for not firing any of his staff upon completing Psychonauts.
Source: Wired