On the last day of the Game Developer's Conference Sean Vanaman (Telltale games writer), Rhianna Pratchett (daughter of Terry and writer of the Overlord games), and Tim Schafer (oh, you know him and not Sean Vanaman? Shame on you) chaired a panel on Comedy In Games. 1Up has a nice sum-up, along with some nice quotes. Of course Tim gets all the best ones.
Moderator: Either within the games world or outside it, what informs your comic sensibility when you're putting together a script or a game?
Tim: [long pause] Where are we stealing our ideas from?
Source: 1UP
Tim: "Unless you're funny."
I think Tim was joking with that one. I mean, it's true: try and force a joke, it'll fall on its face (maybe with some exceptions). Good humor writes itself, I think. It almost seems like he agrees, as he then says:
"When we started on Monkey Island, I don't know about Dave [Grossman], but I thought we were writing the temporary dialogue for that game. Cause we were really new, and there was a big company there with Lucasarts and George Lucas and everyone. So I was sure they'd have professionals come and write the dialogue. So we were just kind of goofing around and writing really silly dialogue. And it took the pressure off us cause we didn't sit there and wonder, "Is this good enough?" We were just making each other laugh in the office. And then, as it went on, Ron said, "No, no, no. This is the dialogue for the game." And I was like, "Oh, god."
"And we never wrote anything funny after that."
I think that's what Vanaman was trying to get across. I've found it to be true: being all jokey is probably not a great idea.
Hmm, I'll have to muse that over.
Sorry for spamming by the way :D