It's no secret that The Wolf Among Us likely ranks as Mojo's favorite post Rodkin-era Telltale game, and the sequel was reservedly anticipated around these parts. Then, of course, Telltale did what it did, and here we are, Wolf-less, which might not be a bad thing if Eurogamer is anything to go by:
The Wolf Among Us' second season was one such casualty of Telltale's closure. The sequel to the critically-acclaimed adaptation of Bill Willingham's Fables series, Wolf Among Us 2 barely got started, so small and lacking in budget was the team working on it. "[The budget was] shoe-string, even by Telltale standards," said an ex-staff member. "Everybody knew Wolf 1 was a critical success, but not a commercial hit. I think people came into it realising they were making a boutique product. At one point the season was going to be three episodes."
Well, then . . . Another little tidbit:
"If something like The Walking Dead: Season Two did a fraction of sales of the first season, and the Michonne mini-series tanked, what made people think Season Three, let alone Season Four, was a good idea? After The Walking Dead: Season One, very few people from creative had any say about what projects the studio took on."
The hits just keep on coming.