For those on the fence, the reviews so far say that it's a return to Telltale's usual form of making the best use of the license. The game's method of using dialog choices to influence the outcome of future events in the game is particularly praised, as is the story (as par-for-the course for a Telltale title). It should be noted that there are a lot of action sequences, and that it lacks traditional inventory-based puzzles found in most of Telltale's adventure games, but it's a huge improvement over the gameplay found in Jurassic Park.
The game is not out on Telltale's site yet or on XBLA. It will be out on Telltale's site later today, and on XBLA soon.
Update: Telltale found a server issue that only concerns the build that was intended to be uploaded to the Telltale website. They've been trying to fix the issue all day, but it doesn't appear that they'll be able to fix it tonight. Thankfully, they posted news on their forums that everyone who pre-ordered the game from Telltale's site will be sent Steam codes to their e-mail addresses so they can play the game via Steam (and get the extras like Steam Achievements that go with it).
Update 2 (April 27): It was released yesterday at Telltale's site. It's out now on XBLA as well (and of course, PSN and Steam).
Scummbuddy
I used the Steam code they sent me but now I feel bad as I assume they had to pay for those extra codes to give out.
I could have waited another day to save them some bucks.
According to Tim Schafer, devs are allowed to give out Steam keys for free.
MrManager
Shmargin
Expect the review by December?
We didn't receive review copies before release, hence why it'll take a few days.
Hopefully we'll have one up tomorrow or Friday.
Hee, review copies before release! Last time that happened was with Wallace & Gromit.
Shmargin
Expect the review by December?
We didn't receive review copies before release, hence why it'll take a few days.
Hopefully we'll have one up tomorrow or Friday.
About the game: completed it this morning. It's pretty damn good. It's also damn pretty on the highest graphic settings. They did a great job of making a high-tension adventure game without resorting to the QTE-antics of Jurassic Park. It's miles better than the Walking Dead tv show (which isn't very hard, I'll admit), and maybe even better than the comic. I'll have to play the other episodes before I can make any final statements on that. Still, pretty damn promising.
Can't wait to see what Fables is going to look like now.
I could have waited another day to save them some bucks.