Well, what can we say? Subscriber numbers have been dwindling and now it's time for the inevitable: In an effort to keep The Old Republic still floating, it will go free-to-play sometime this fall. There will of course be in-game micro transactions and one has to pay for more advanced features and new content which have yet to be announced.
For a ridiculous spin on the story, here's a quote from Bioware General Manager Matthew Bromberg:
Players want flexibility and choice. The subscription-only model presented a major barrier for a lot of people who wanted to become part of The Old Republic universe.
A barrier for people who thought the game was too uninteresting to pay $14.99 per month.
Source: Swtor.com
The Old Republic was definitely not shit, BUT, it was almost TOO story based. What I mean by that is that I almost felt like I was paying $15 a month to play a single player game. It was fun to play with friends too, but in some ways it lacked the giant world feel I get from other free or subscription based MMOs.
Its more like a single player game with a full co-op campaign, and optional PVP. They should have just copied what Guild Wars 2 is doing, since its basically that. Minus the subscription fee.
But I guess the arcade level space stuff kinda sucked. I was hoping for actual open world space like Glaxies. Not an on rails shooter like Rebel Assault.
Also, there are degrees of free to play. Even WoW, with millions of subscribers, has a free version up till level 20. If WoW is doing it, it suggests that the MMO market is changing. Actually it looks like OR had that trial up to level 15 already, and are now increasing it to level 50.
I imagine there are a lot of KoTOR fans who feel similarly.
My other problem is that I just don't have time for MMOs, so I'll probably still miss out ^_^
Gabez
Is it too shit / uninteresting, or is it to do with the MMO marketplace? I heard a lot about Old Republic when it first came out (all positive IIRC) but then nothing more recently -- did people decide it wasn't good after all?
This is just an outsider's speculation, but the impression I get is that a lot of people enjoyed the single-player and then just quit after the story was completed. I guess the "post-game" content isn't compelling enough to justify a continued subscription for all but the devoted.