The Germans always get it first 02 Jun, 2008 / Comments: 11
As you know from reading The Pumpkin Post, the folks at Adventure Treff took a trip to the Hamburg offices of Crimson Cow, where they were able to get a close look at an alpha build of A Vampyre Story.
While Google's English translation is a little rough for my tastes, several details are revealed, and others are reaffirmed. It seems like the game's delay comes from issues with the coding side of the game, and the programming has been outsourced to the company Bear Technology to finish things up. On the plus side, and as we've already known, the art side of the game has been long completed, which is why A Vampyre Story 2 is already well into pre-production, with an extremely early suggested release period of Christmas 2009.
See new screenshots and learn much more, including about the game's possible iMUSE type system and future AVS sequels, by reading the whole preview.
http://www.aventuraycia.com/previews/22/a-vampyre-story/
Even Peter McConnell could be classed as outsourced if you look at the games he's done music for since leaving LucasArts, and the same for Peter Chan (concept art).
There's no real reason to expect bad quality from outsourcing, although it can happen. It's really the only way a lot of the former-LEC crowd can continue operating.
Also, when Thrik says that some of the artwork was outsourced he's probably not wrong, but don't get the impressions that this was exclusively the case. Larry Ahern was of course the art director, LucasArts alumnus Ralph Gerth was an environment artist, Peter Chan and Anson Jew were concept artist, and Grim animator Peter Tsacle did the cutscenes (his work really shows). With small companies outsourcing is simply a necessary way of making ends meet. You're absolutely right that it can be a bad thing, but a lot of that depends on how it's handled.